The CEDEC+KYUSHU 2026 Organizing Committee has released the full session lineup and schedule for " CEDEC+KYUSHU 2026," which will be held on Saturday, November 14, 2026, at Kyushu Sangyo University in Fukuoka City.
In addition to the 35 sessions, the event will feature exhibitions of indie games and student projects, as well as food trucks.
"CEDEC+KYUSHU 2026" Timetable for All 35 Sessions Released!
" CEDEC+KYUSHU 2026 " is a conference aimed at game developers that shares the latest technical information from Kyushu.
It will be held on Saturday, November 14, 2026, in Building 1 at Kyushu Sangyo University, featuring a total of 35 sessions.
A wide-ranging program has been prepared, including lectures for active creators, beginner-friendly sessions aimed at students and those new to game development, and collaborative presentations with the anime industry.
The newly released schedule allows attendees to check the start times and venues for each session.
Details of the schedule can be found on the official CEDEC+KYUSHU 2026 website.
Session List
9:30–10:30
- Methods for Creating IP: Imaginary Development That Builds Worlds (S201)
10:45–11:45
- The Theory of Production in Adventure Games — “ParanoMash” × “Danganronpa” — (S201)
- How Is That “Feel-Good” Moment in Games Created? — The Ultimate Game Direction Sought by Cygames’ Animation Designers (N101)
- The Gap in AI Adoption Between the Education and Gaming Industries, and Initiatives to Bridge It (S101)
- Let’s Draw Pixel Art for Games Using Indexed Color (N202)
- Over 500 Illustrations Created in a Short Time!? A Case Study of 2D Artwork for “Fugue on the Battlefield” (N202)
- Optimizing Graphics for Mobile Devices in Multiplatform Titles Using an In-House Game Engine (N203)
- Live Commentary on Game Sound Development! The Workflow from Composition and Sound Effect Production to CRI ADX Implementation (N204)
- "Cyberpunk: Edgerunners" Behind-the-Scenes Discussion: The History of Clashes and Compromises Between CD PROJEKT RED and TRIGGER (S207)
12:45–13:45
- How Will AI Change Game Development? — The Current State and Future of Generative AI (S201)
- The Present and Future of Unreal Engine 5, and the Future of Unreal Engine 6 (N101)
- Game Director Study Group: Live Game Analysis Sessions by Active Creative Directors at CEDEC+KYUSHU 2026 (S101)
- How to Turn Real Spaces into Playgrounds: The Present and Future of Experiential Entertainment (N202)
- Handling the Massive User Base of "DQ Sumaguro" — Categories of Countermeasures for Communication Frequency and Worker Monopolization (N203)
- The Technology Behind the Post-Apocalyptic Slow-Life App “LIVING with LIVLIES” — Adventure Through a Post-Apocalyptic World by Borrowing the Bodies of Mysterious Creatures Called Livlies! The Maya-Based Asset Mass-Production Pipeline, Tools, and AI Utilization That Support the Worldview (N204)
- Creating the "Gakumasu" Feel Through Animation! Design Philosophy Behind the "Gakuen Idolmaster" UI Effects and H.I.F. Production Case Studies (S207)
2:00 PM – 3:00 PM
- Design Techniques for Bringing the "Beast of Reincarnation" Concept to Life (S201)
- Post-Processing, Shaders, and Rigging Techniques to Elevate Quality to the Next Level (N101)
- Human-AI Collaboration: The Current State of Game QA Automation Expanding from Reference Videos (S101)
- One Year Since Introducing AI to Game Voice Checking: The Next Thing to Reduce Was “Time Spent Not Listening to Audio” (N202)
- ~Learn Through Easy-to-Understand Visualizations~ Introduction to 3D Gaussian Splatting and Its Applications in Entertainment (N203)
- Lightweight Crowd Rendering for Mobile — Practical Implementation and Applications of Animated Crowd Rendering in Unity (N203)
- How to Create Non-Stealth Battle Action in "NINJA GAIDEN 4": Black (N204)
- Thoughts on Adapting Game Content into Anime (S207)
3:40 PM – 4:40 PM
- The "DEATH STRANDING" Series and Its Worldview (S201)
- Turning "Waiting Time" in Game Development into "Creation Time" — Workstation Utilization from a Development Perspective (N101)
- Practical Applications of Agent Technology Supporting Mobile Game Operations: Implementation and Utilization in "hololive Dreams" (S101)
- The Path to Achieving “Musical Direction Through Audio Effects” (N202)
- Technology for Customizing Incompatible Avatars and Outfits: Absorbing Differences in 3D Models, Designing Proprietary Formats, and Outputting for VRM/VRChat
(N203) - Implementing 3D Generative AI in the Field—Common Pitfalls and Practical Insights for Achieving Results in Production (N204)
- Game Design in the Style of a Real Escape Game That Aligns Story and Play in “Kami to Miko” (S207)
5:00 PM – 6:00 PM
- The True Nature of “The Protagonist = Yourself”—From Famous RPGs to the “Fourth Realm” (S201)
- The Full Story Behind the Live Visuals for “Project Sekai COLORFUL LIVE 5th - Frontier -”: A Fusion of PBR and Cell-Shading Achieved Through “BBR,” a Proprietary Rendering Technology Based on Modified Unreal Engine Source Code (N101)
- AI Agents × Game Engines! Next-Generation Development Support That Maximizes Creators’ “Creation” Time (S101)
- [About Animation Foley] — A Foley Artist Explains While Reviewing Pro Tools Session Data from Actual Projects — (N204)
Akihiro Hino will deliver the keynote speech, and Hitoshi Fujisawa will give a special guest lecture!
Akihiro Hino, President and CEO of Level-5, Inc., will deliver the keynote address.
In his talk, “Methods for Creating IP: Imaginary Development That Builds Worlds,” he will reflect on his experience creating wildly popular series such as “Professor Layton,” “Inazuma Eleven,” and “Yo-kai Watch,” while explaining creative approaches for developing world-building and character design.
Additionally, Mr. Hitoshi Fujisawa, Representative Director of Story Note Co., Ltd. and General Director of “The Fourth Boundary,” will deliver a special guest lecture.
Titled “The True Nature of ‘The Protagonist = Myself’—From Famous RPGs to ‘The Fourth Boundary,’” he will discuss self-projection in games and the experience of becoming the protagonist oneself.
Akihiro Hino will serve as the moderator for this session, introducing the design philosophies cultivated through game development and the initiatives undertaken with the ARG brand “The Fourth Boundary.”
Details on each presentation can be found in the session list on the official CEDEC+KYUSHU 2026 website.
23 Indie Games and Student Projects on Display!
A total of 23 works gathered from across the country will be on display at the “Indie Game Corner ” in the sub-hall on the second floor of the venue and the “GFF Student Project Exhibition Corner” near the reception desk on the first floor.
Visitors can experience these unique and impressive works—all of which are available exclusively at the in-person venue.
List of Indie Games and GFF Student Works
- WIRED TOKYO
- Luna Pulse
- Magical Shot: The Attack Bump☆
- UnderGreen ~Who Owns the Seeds~
- RULES OF RESIDENCE
- Ignominious Defeat (Zanbai)
- Great War of Japanese History
- YONMOJI
- Stamp Battle
- Souen no Iseki 2 (Tentative Title)
- Blade-less Sword
- Chasing the Tail of Summer
- LIKE ME
- AFTER IMAGE
- Good Sheep Allegory
- DRAW WORLD
- Se-Bon
- Grave Raider (GFF Student Project)
- AEGIS GALAXY (GFF Student Film)
- The "Landmine" Girl Seeks Revenge (GFF Student Work)
- Munch-Munch Monster (GFF Student Project)
- LOOTRAIN (GFF Student Film)
- Fruit Defense Force (GFF Student Film)
Details on the exhibited works can be found on the official CEDEC+KYUSHU 2026 website.
"Kin'in Dog" and Naruto Sea Bream Ramen, Too! Food Trucks on Site
While the book and merchandise booths are always a highlight at “CEDEC+KYUSHU 2026,” this year will also feature food trucks for the first time.
Two vendors—" Yasuragi-maru (Kin-in Dog) " and " Dono-ura Naruto Main Store "—will be on hand, sure to satisfy visitors’ hunger pangs.
Yasuragi Maru (Kin'in Dog)
" Yasuragi Maru " serves the " Kin-in Dog," a hot dog made with squid and beef steak.
They’ve preserved the same flavor for 40 years since their founding, and you can enjoy this dish—generously topped with their special sauce and slow-grilled to perfection.
Dono-ura Naruto Main Store
At “Dono-ura Naruto Main Store” in Naruto City, Tokushima Prefecture, you can find salt ramen made with Naruto sea bream —a local specialty—as well as sea bream rice and fried chicken.
In addition, the venue will feature a portfolio exhibition for new graduates organized by Cygames, as well as a game review session for students hosted by CyberAgent.
Details on registration and venue events can be found on the official CEDEC+KYUSHU 2026 website.
