Profiling&Optimization Case Studies, "FINAL FANTASY VII REMAKE"

Event

It has been announced that the official Unreal Engine online study group, "UNREAL FEST EXTREME'21 SUMMER", will hold a lecture titled "Profiling and Optimization Case Studies in FINAL FANTASY VII REMAKE" on May 17th.

The session will include...

The session will be presented by lead technical programmer Tomohito Nanno, lead animation programmer Ryu Hara, and game programmer Atsushi Tahara.

The delivery time is from 8:00pm to 9:00pm, and the course content will be

In this session, we will discuss a case study of how the workflow was used to tackle various problems related to processing load in a large-scale title called FINAL FANTASY VII REMAKE, and how they were handled. First, the workflow and profiling tools will be introduced, followed by an explanation of the specific measures taken for low-level, animation, cutscenes, level control, etc.

UNREAL FEST EXTREME'21 SUMMER

This is a good example of what we have done.

Naturally, the content is geared toward game creators, and is recommended for those who "want to improve processing load but are not sure what to do", and for those who want to gain knowledge of "the profiling process and an example approach to solving the problem".

Expectations for "UNREAL FEST EXTREME'21 SUMMER!"

UNREAL FEST EXTREME'21 SUMMER

The timetable for "UNREAL FEST EXTREME'21 SUMMER" has also been released, with sessions by various game companies in addition to Square Enix.

This is a must-see for game creators, game fans, and those who want to enter the game industry!

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