Political activist Ayaka Otsu, Mintuku Party, space broadcast on X on July 29, 2024 on the theme of eSports.

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Ayaka Otsu (@ayaka_otsu ), the leader of Minna de Tsukuru Party, held a discussion with Ryota Ataka (@akd_r) on July 29, 2024 at 20:00 on the theme of "The Future of E-Sports " in her X space.

The Japan eSports Association uses the term "esports" and the American Copy Editors Society Convention defines the correct term as "esports," but Mr. Otsu used the double-byte alphabet "E" sports. However, Mr. Otsu uses "e" sports.


Contents of the space

X

At the beginning of the session, Ayaka Otsu declared that she was not familiar with video games, and invited Ryota Atake, a policy and election campaign manager who is said to be familiar with video games, to talk about e-sports in the space. Mr. Atake has posted the material on Google Slides on X, but viewing is restricted.

The space lasted about 50 minutes, but a quick summary is as follows


Current and future of sports

  • Expanding Market Size The e-sports market is growing rapidly, and the sport is gaining recognition as an Olympic sport.
  • Legal Issues There are prize money regulations and copyright issues, which are hindering the development of e-sports.
  • Social recognition e-sports is still often regarded as "just for fun," and professional players lack social recognition.
  • Health Issues Health risks such as gaming addiction have been discussed.

Potential of e-sports

  • Educational value Skills and knowledge gained through games could be used for education.
  • Impact on the elderly and disabled eSports may provide a new venue for activities for the elderly and people with disabilities.
  • Economic Impact The economic scale of e-sports is growing every year, and further growth is expected.

Challenges and Proposals

  • Legal development Need to resolve prize money regulations and copyright issues.
  • Raising social recognition Governments and companies need to support e-sports and raise public awareness.
  • Health risk countermeasures Measures against health risks such as gaming addiction are also important.

Thus, e-sports has a lot of potential, but legal issues and the need to raise social awareness are discussed in the space. Interestingly, he referred to e-sports competitions as "contests" rather than "tournaments.


If you are interested, listen to the recording of the space.