The Original Creator of "The Kindaichi Case Files," Shin Kibayashi, and Others Launch "Project ONE," an Initiative to Discover and Train Young Animation Creators Through Public Recruitment and Create New IPs

Event

What culture is Japan proud to share with the world?
Food Culture? Music? Games?
While I believe the idea of Japan is different for everyone in the country, from a global perspective, the impression of anime is likely the strongest.
Starting long ago with "Astro Boy," many works are loved not only in Japan but all over the world, such as "Mobile Suit Gundam," "Dragon Ball," "Spirited Away," "NARUTO," "Attack on Titan," and "Demon Slayer: Kimetsu no Yaiba." This should certainly not change in the future.
However, in recent years, the anime industry is also facing issues such as the treatment of animators—which has not kept pace with market expansion—and the rise of generative AI.
What should be done to improve the treatment of creators? What is the new way to produce anime?
A project addressing the industry's problems has begun!
It is Project ONE, which aims to discover and train new animation creators and create new IPs!

Project ONE, Aiming to Create New IPs, Is Launched

Project ONE is being developed, with the web media Ø ONE (Zero One), whose theme is "Tracing the Source of Creativity," as its core business.
The first piece of content scheduled for publication is an interview article with Shin Kibayashi, the project's instigator, who is known for works such as "The Kindaichi Case Files" and "The Drops of God."

Shin Kibayashi's interview article will be released soon
Ø ONE Official Website

Furthermore, it also includes an incubation function that transmits the creative know-how of legends to young creators through unique workshops and academy projects, as well as a production function where new and old creators collaborate to aim for the creation of new IPs.
Project ONE is dedicated to discovering new talent, operating under the mission of Origin for Next Entertainment.

Shin Kibayashi and Michihiko Suwa Talk About Their Vision for Project ONE

Shin Kibayashi (left), Michihiko Suwa (right)
Saiga NAK

Shin Kibayashi (@agitadashi), the original author of works such as "The Kindaichi Case Files" and "BLOODY MONDAY," and Michihiko Suwa (@suwacchi), a TV producer for works such as "Case Closed" and "City Hunter," appeared at the press conference held somewhere in Tokyo.
The background of the project's launch and the vision behind it were discussed.

Atsuo Nakayama (left), Akiko Nakagawa (right)
Saiga NAK

The MCs were entertainment sociologist Atsuo Nakayama (@atsuonakayama) and voice actress Akiko Nakagawa (@akiko12nakagawa).

Shin Kibayashi (left), Michihiko Suwa (right)
Saiga NAK

Mr. Kibayashi questioned the trend that, while web media offers the strength of free dissemination, anime inevitably becomes tethered to broadcasting or streaming platforms.
He said he has long felt, "As a creator, making the content comes first, and it should be fine wherever it is distributed."
Creating such opportunities—to be able to express the creator's passion exactly as-is, without being restricted by broadcasting or distribution circumstances—is one of the prospects of Project ONE.

A project currently underway since the initiative's launch is short animation production.
Mr. Kibayashi will write the story, which legendary creators, including Mr. Suwa, will develop.
Young creators who will lead the next generation will participate, thereby creating new entertainment by inheriting the essence of the legends' creative process.
Mr. Suwa also commented, "Anime production requires teamwork across a wide range of fields, such as scriptwriting, animation, and voice acting, and I don't think this way of production itself will change much in the future. I want to create works together with the younger generation who may have less experience but possess passion."

Project ONE is planning to conduct its own crowdfunding within 2024.
They will widely accept applications from young talent, regardless of format, such as scenarios, ideas, or a single character illustration.
Those selected by the Project ONE Executive Committee will be interviewed, and an article will be published on Ø ONE. They will carefully support the work until it takes shape.

In the profession of a creator, where experience is just as important as skill, the chance to create while being surrounded by legends is rare!
Be sure to follow the official X account of Project ONE (@0ne_media) and don't miss the latest information!!

Shin Kibayashi's Comment

Since I am mainly a scenario writer, I plan to create the project and write the scenario as well.
I think something short, easy to understand, and easy to get into would be good, but I want everyone to take on the challenge with the intention of creating the kind of vast worldview contained within it.

(Translated from Japanese)

Michihiko Suwa's Comment

0→1 (Zero-to-One) is something of a cliché phrase, in a sense.
Since I am a producer, I was a person aiming for 1→100, but I am very much looking forward to working on the zero-to-one step—the step before—together with the new generation.
I believe it is important to express what you think and show or let others hear it, regardless of the form. If this project can become the first step for everyone, I would be very welcoming and happy.
Please do apply!

(Translated from Japanese)

Talk Session With Creators Leading the Industry

In the latter half of the Project ONE announcement press conference, in addition to Shin Kibayashi and Michihiko Suwa, George Wada (@gwada_wit), whose works include titles like "PSYCHO-PASS," "Attack on Titan (Seasons 1-3)," and "SPY×FAMILY," and Nao Hirasawa (@naohirasawa0617), whose works include "The Journey: The Story of Miracles and Battles in the Ancient Arabian Peninsula," "Promare," and "Monster Strike the Animation," also took the stage to discuss the anime industry from various perspectives.
(The following block quotes are translated from Japanese.)

On the Transition of the Anime Market

George Wada
Saiga NAK

Mr. Nakayama: The market size of Japanese anime overseas has expanded to a level comparable to that of Japan's domestic market. In conjunction with this, the markets for manga and MD (merchandise, etc.) have also grown similarly. How do you view the transition of the anime market?

Mr. Suwa: Since I have been involved in TV anime since 1986, I have a good sense of the changes in anime on television. In terms of broadcast time slots, there certainly was a shift from prime time to Saturday and Sunday mornings, and then to late-night. From a market perspective, of course, getting viewership ratings is important, but at the same time, it involves developing multiple anime simultaneously and aiming for a massive hit to turn them into a business. I feel like each station is establishing its own niche by repeatedly panicking and searching for the next big title when they fail to produce one.

Mr. Nakayama: In the 2010s, "Attack on Titan," in particular, seems to have opened the door to overseas markets.

Mr. Wada: The creation of "Attack on Titan" was around the time WIT Studio Co., Ltd. was established, and I feel like the word overseas sales did not exist at the time. Overseas streaming was not even a consideration; instead, sales of DVDs and Blu-rays were emphasized. Within that context, "Attack on Titan" had passionate fans overseas and became one of the catalysts that allowed us to develop events and other initiatives.

Mr. Hirasawa: I believe that exactly ten years ago marked the beginning of an era where anime production shifted from focusing on DVD and Blu-ray sales to being created for streaming or as promotion for large game IPs. The culture of late-night anime was born around 1996–1997. The anime industry has repeatedly undergone a major transition about once every 20 years. And now, I think we are at a midpoint in the era of anime production that began around 2013–2014, which is based on funding from massive streaming services and massive game IPs. Ten years after 1996, in 2006, works adapted for late-night anime, such as "The Melancholy of Haruhi Suzumiya" and "Code Geass," appeared. I am excited to see if those kinds of works that adapt to the times will emerge from now on.

Relationship With Platforms

Nao Hirasawa
Saiga NAK

Mr. Nakayama: Mr. Kibayashi, you have worked not only on TV anime but also with global platformers like Hulu. How has the relationship with platforms changed?

Mr. Kibayashi: Considering the shift from an era where commercials ran within TV time slots—with reruns being the main focus—to an era of worldwide distribution, I think more money should inherently be spent. However, the current method inevitably falls within the framework where the station, original creator, and production company sign a contract... I believe that if, instead, the creators directly pitch to companies or individuals, many people would get on board. Whether through crowdfunding or anything else, creators and users connect directly, and platformers join in. I want it to take on a form where the content-creating side (the creators) can gain power, and I think it will. This is an era where wonderful works can be created even with a small team and a low budget, utilizing the latest applications and AI, so it would be incredibly interesting if things started to revolve around the creators.

Mr. Nakayama: I apologize for bringing up a different genre, but what I heard when I previously interviewed the person who founded the Yoshimoto School of Comedy (NSC) was that Downtown were first-generation NSC students. Because they were debuted immediately after graduating from the school, the duo was formed outside the system's control, and they likely would not have been born under the traditional apprenticeship system. I think that the moment you shake up the media and change the format is full of potential for unprecedented talent to emerge.

The Future of Animation Production: Coexistence With AI

Michihiko Suwa
Saiga NAK

Mr. Nakayama: AI is gradually starting to be used in manga, anime, and game production, but if you have any initiatives or thoughts on the matter, could you please share them? I imagine it is still a difficult time to comment.

Mr. Kibayashi: Initially, anime was drawn one frame at a time by hand, but at a certain point, digital technology was used to improve efficiency. Now, the era where generative AI can skillfully create the scene itself is right around the corner. Various companies are exploring many options, and in fact, the staff of Project ONE are approaching CyberAgent's AI-related companies. I believe this is a field for the future, but the foundation for it will be the ideas and individuality of young people. I am looking forward to works that make you feel individuality, not something that obviously looks like it was created by generative AI.

Mr. Nakayama: With generative AI, you can quickly reach a score of about 50 points. However, it's difficult to raise the quality from there. It's often referred to as the so-called Masupi-gao (Masterpiece face, a term for when all pictures created by generative AI look similar).

Mr. Kibayashi: They really are all the same (laughs). Even in advertisements, everyone has the same face with only slight differences in body type. It's not that a so-called well-featured face is cool or beautiful; I want young people to boldly assert their individuality and preferences and approach us.

Mr. Suwa: I am also a judge for the AI Art Grand Prix, and I thought the idea of singing a song with one's late wife as one form of AI was a wonderful piece of work. On the other hand, it is true that there are issues with literacy, and I think preferences might be divided depending on the work or the scene. I believe the most important thing is to master AI as a tool, so I am studying it in my own way.

Expectations for Project ONE

Shin Kibayashi
Saiga NAK

Mr. Hirasawa: I believe Japan is a country that excels at continuously expanding something created from zero-to-one and eventually nurturing it as a platform. Within that context, the current situation is that there are not many original works in anime that do not have an original source, such as manga or novels. It is an industry that has not been able to provide many opportunities to people who want to polish their creativity and try making anime without going through manga or novels. It is significant to be able to offer video creators, through opportunities like this, the chance to become the foundation of a greatly expanding IP, and I have high expectations.

Mr. Wada: This really is a great project. If you apply, you can meet with Mr. Kibayashi and Mr. Suwa and hear their stories (laughs). We are in an era where we can gather various information, but the opportunity to create things with people who represent the keywords of Project ONE—the legends—and to receive their inheritance is quite rare. I would be happy if an interesting IP could emerge from that.

Mr. Suwa: I received the offer for Project ONE around the same time I left the company in September 2023 and became freelance. Although I had gained a certain level of experience, I was also anxious about what a person who had always focused on one-to-a-hundred could do after leaving the company—and then an offer came to recruit for zero-to-one! It was an offer I couldn't have wished for more. We would like to devote all our energy to viewing enjoyable projects, so we eagerly await your applications.

Mr. Kibayashi: I was basically a person who was good at creating zero-to-one, but on the other hand, I also worked as an editor to nurture that one into a ten. Within that work, I always had the desire to team up with younger people, and just the other day, I worked with someone in their 20s as equals. I know I shouldn't say this about myself, but I am absolutely not the type of person who makes people nervous when they meet me (laughs). Right?

Mr. Suwa: I think so (laughs).

Mr. Kibayashi: Right? (laughs) I never thought of myself as being above or below anyone. I want people to come forward freely and say what they want to say, and I will say what I want to say, too. But rather than just telling them off, I hope I can briefly convey the knack for being interesting that I have cultivated. I also believe it has a role as an educational platform for nurturing talent, and in this day and age, you can do it online without a physical classroom, can't you? It might take some time, but I have high expectations that it will definitely become something interesting.

Expectations for Project ONE, Which Will Build a New Era

From left: Akiko Nakagawa, Atsuo Nakayama, Shin Kibayashi, Michihiko Suwa, George Wada, Nao Hirasawa (honorifics omitted)
Saiga NAK

As Mr. Kibayashi says, the mechanism in which TV stations, video streaming services, and others held strong power had been customary for anime until now.
If one of those mechanisms is the production committee system, then the broadcast of "Chainsaw Man" in October 2022, which was solely sponsored by the production company, became a hot topic.
Of course, there are pros and cons, so it is impossible to definitively say which is better. However, Project ONE is clearly creator-centric: the focus is on creating what you want, motivated by passion, and then exploring ways to disseminate it.
It was clear that this is a creator-led project.

The anime industry is in urgent need of improving working styles and treatment on the production side.
Is it not inevitable that new-era creators and new IPs will emerge from Project ONE, where legends have gathered?
The interview articles with legendary creators, including Mr. Kibayashi, will be published on the web media Ø ONE (Zero One) in mid-July 2024, and crowdfunding and creator recruitment plans are also scheduled to start within 2024.
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