GLOE to Acquire Stream Tech Research Inc., Focusing on the Further Penetration and Development of Streamer Culture

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On Friday, June 28, 2024, GLOE Inc. (hereinafter, GLOE) announced that it would acquire Stream Tech Research Inc. (hereinafter, Stream Tech Research) as a subsidiary by subscribing to a third-party allotment of new shares.

Maximizing GLOE's and Stream Tech Research's Knowledge to Grow the Video Streaming Market

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On Friday, June 28, 2024, GLOE announced that it would acquire shares of Stream Tech Research by subscribing to a third-party allotment of new shares, making the company a subsidiary.

GLOE is an esports specialist company whose mission is to "make people and society HAPPY through games." It is expanding its business into areas surrounding gaming and esports.
The company is actively involved in the internet streaming viewing culture that is taking root in modern society, providing extensive support to streamers, for both game and non-game content.

Meanwhile, since its founding in 2019, Stream Tech Research has leveraged its technical knowledge and expertise in live streaming to support numerous streamers, including through the provision of its live streaming data analysis tool, "Giken Access."
Furthermore, the company won an Outstanding Performance Award in the "Game Thesis Grand Prix 2022," a contest that broadly solicited papers on unreleased games.
It continues to lead and support the live streaming market by, for example, collaborating on the management of the "GAME STREAMERS AWARDS," a ceremony that recognizes and honors the most current and active streamers, and by continually publishing its "Live Stream Viewership Ranking."

The domestic Japanese video streaming market expanded to a scale of 525 billion yen in 2023.
GLOE's acquisition of Stream Tech Research as a subsidiary is expected to generate opportunities for streamers to be more active than ever and contribute to the gaming and esports industries.
Please check the GLOE official website for details on this matter.

Comment from Yuya Tanida, Representative Director of GLOE Inc.

For GLOE, which aims to create a new lifestyle through games, we believe Stream Tech Research is an admirable company that is dedicating all its efforts to raising social awareness and improving the value of streamer culture.
By having them join us, we aim for a future where we can support individuals who have made the decision to "live as a streamer" so that they can concentrate on their activities, and where we can continue to take on many challenges together to realize a sustainable lifestyle.
"I'm glad I became a streamer."
We are the most excited about the potential to increase the number of people who feel this way and about helping to make things better, by leveraging the synergy between GLOE and Stream Tech Research. Please look forward to our future initiatives.

(Translated from Japanese)
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Comment from Akihito Furusawa, Representative Director of GLOE Inc.

The influence of streamers on the overall gaming industry continues to expand significantly in all directions.
I believe that broadening the entry point and lowering the barriers to both streaming and viewing, thereby allowing streamer culture itself to permeate and develop into an everyday occurrence, will greatly contribute to the realization of our mission: "make people and society HAPPY through games."
Stream Tech Research is a pioneer with all the knowledge, expertise, and passion related to streamers, and I am genuinely looking forward to embarking on new challenges with the members of Stream Tech Research, such a wonderful group of specialists.
Please look forward to our future activities.

(Translated from Japanese)
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Comment from Koji Makino, Representative Director of Stream Tech Research Inc.

Under the mission of "accelerating individual self-realization," Stream Tech Research has devoted itself to improving the expressive power of streamer culture and gaining social recognition.
Based on the long-standing relationship with the two representatives of GLOE, Tanida and Furusawa, Stream Tech Research has decided to become a subsidiary of GLOE Inc. with their support.
The two companies are partners who will create synergy by combining their strengths. I am greatly excited that we will be able to expand our services to all streamers, which we were unable to achieve before.
Moving forward, we hope to further enhance our existing activities and provide benefits to even more streamers.
We will strive to do our best.

(Translated from Japanese)
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