Tactical FPS "VALORANT" Gets New Map "Abyss"! The Risk of Death By Falling Lurks In Tactics Utilizing Elevation Changes

News

The new map Abyss has been implemented in the tactical FPS VALORANT, which is developed and operated by Riot Games, Inc. The release occurred on Wednesday, June 12, 2024 (Japan time).

New Map "Abyss" Is Now Live in "VALORANT"!

The new map "Abyss" has been implemented on Wednesday, June 12, 2024 (Japan time). "Abyss" is located in the secret base of the mysterious assassin group, "Scyons of Hourglass." It is the first map in "VALORANT" with no boundaries, allowing players to employ more creative tactics. Exploring new ways to utilize the terrain will be key to victory, as the experience is unlike anything before. Be very careful about death by falling.... The map has the following features:

  • 2 sites
  • 3-lane layout
  • Death drops (fall points)
  • Creative jump shortcuts
  • Branching central route

Hidden at the end of the world and deep in a fissure, this field lets players experience gameplay that utilizes elevation changes and the thrill of falling. Try out a variety of tactics on the new map "Abyss," which offers a truly different experience!

Comments from Lead Map Designer Joey Simas on the New Map "Abyss"

PR TIMES

(The following block quotes are translated from the Japanese articles.)

— What Was Your Goal in Designing "Abyss"?

With "Abyss," we wanted players to rethink the use of utility and movement by utilizing them in more exciting ways. We kept this goal in mind during the design process, removed the boundaries from the map, and created room for players' creativity to shine. For instance, you might see tactics like using Raze's Blast Pack to make enemies fall, or using Omen's Shrouded Step to bypass structures. Other Agents can also take riskier routes around the sites. We also kept relatively long-range gunfights in mind, but on the other hand, we took care not to sacrifice the clarity of the concept or the memorability of the layout. On a more detailed note, we also explored various combat scenarios that move across or around smokes. This is an attempt to change the feeling that smokes completely block off narrow spaces.

PR TIMES

— What Inspired You When Designing "Abyss," and What Important Concept Do You Want to Convey with This Map?

Since many players aim for plays that result in highlight clips, we left ample room for creative freedom on the map itself. We also love high-risk, high-reward gameplay, so we are trying to add a dangerous thrill to VALORANT without going overboard.

PR TIMES

— Were There Any Unexpected Challenges or Development Stories That Came Up During the Development of "Abyss"?

Actually, the original "Abyss" featured even greater elevation changes. Because the Death Drops (fall points) element was a core feature from the start, we wanted to emphasize it further. In fact, we were testing game elements other than Death Drops, such as jump pads that could bounce you to a high place instantly, and crash pads that allowed you to land without taking damage. We ultimately decided they were unnecessary for the intended "Abyss" gameplay experience and removed them, but they might see the light of day someday!

PR TIMES

Gaming Mouse Fnatic x Lamzu Thorn 4K Special Edition

Search on Amazon.com Search on Walmart Search on BestBuy

Search on Amazon.ca Search on BestBuy

Search on Amazon.com.au Search on Woolworths

Search on Amazon.sg Search on Shopee Search on Lazada

Search on Amazon.com Search on Lazada

© 2020-2024 Riot Games, Inc.