Connecting companies with esports! Established adult esports league "AFTER 6 LEAGUE"!

News

( Toppan Printing) and Cyber Communications Inc. ( CCI) have established the "AFTER 6 LEAGUE™", a league for amateur e-sports players in order to stimulate corporate e-sports activities and create opportunities for inter-company exchange through e-sports. AFTER 6 LEAGUE™ " was established.
The league will be operated under the auspices of the Japan eSports Association and Tokyo Verdy Club.


"eSPORTS TRINITY™" Part 2 is now a league.


AFTER 6 LEAGUE™.
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Toppan Printing and CCI have jointly held the corporate eSPORTS event " eSPORTS TRINITY™ " since the end of 2019, with the first part of the event being an eSports business seminar and the second part an eSports corporate competition "AFTER 6 LEAGUE". The first part of the event was an e-sports business seminar.
The "AFTER 6 LEAGUE™" held in the second session will be reborn as the "AFTER 6 LEAGUE™," an amateur e-sports league for working adults.



AFTER 6 LEAGUE™.
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The "AFTER 6 LEAGUE™" will provide a place to create "competition" and "bonds" through league management for amateur e-sports players affiliated with companies.
The league will not be an individual competition, but a team or group competition, to promote interaction between corporate teams and others.
The first league will be held for the popular online game " League of Legends " from RIAT Games, LLC, with plans to hold leagues for up to six titles in FY2020.


In addition, the "AFTER 6 LEAGUE™" will support the development of a training environment, which has been an issue for corporate e-sports activities.
The registered companies will be provided with " DiCE, " a manga café and internet café operated by Disk City Entertainment Inc. as a place to practice their e-sports activities. This will support the revitalization of corporate e-sports activities. (*For FY2020, this service will be provided only in Tokyo.)



cogme
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The communication platform "cogme" provided by April Knights Corporation, which was officially released on June 26, 2020, will be officially adopted as a communication tool to support chatting and matchmaking.
It will promote inter-company exchanges among companies participating in the league through games, provide communication opportunities such as league debriefing events and seminars on e-sports, and promote the formation of a diverse corporate community.



Recruitment starts in August 2020.

"AFTER 6 LEAGUE™" is scheduled to begin accepting applications from companies participating in the AFTER 6 LEAGUE™ in August 2020.
The goal is to have 50 registered companies, approximately 200 games per year, and 6 registered game titles by the end of FY2020. The goal is to promote the spread and penetration of e-sports within Japan, and to establish e-sports as an option for sports for working people.
For more details, please visit the official website of "AFTER 6 LEAGUE™.

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