Article Title

Interview

SNK Co., Ltd. is the company behind the IPs of long-running, popular games such as "Fatal Fury," "THE KING OF FIGHTERS," and "METAL SLUG."
All the conference rooms are named after characters, and the company even has its own motion capture studio!?
In this report, we take a look at what’s happening right now on the SNK development front!


SNK Co., Ltd. Development Studio Tour!

The SNK logo and iconic characters from throughout the company’s history
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SNK is set to release the Nintendo Switch 2 version of the fighting game “Fatal Fury: City of the Wolves” on Thursday, October 22, 2026.
To coincide with the release, we were invited to a development studio tour held at SNK’s headquarters in Osaka.
As soon as I arrived on site, I could feel the gaze of Haohmaru and the others.


A lineup of awards and commemorative merchandise! An entrance steeped in history

The entrance, illuminated by the SNK logo, and flowers sent by fans
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As I walked down the hallway, I came upon the entrance with the SNK logo glowing.
On the day of my visit, flowers sent to the company to celebrate the birthday of Shun’ei, the protagonist of “THE KING OF FIGHTERS XV,” were on display.
Apparently, the SNK headquarters often receives gifts from fans on the birthdays of various characters.


Shelves lined with commemorative merchandise
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As we proceeded further inside, we came across shelves lined with commemorative merchandise.


The trophy from “The Game Awards 2025” won by *Fatal Fury: City of the Wolves*
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: The Guinness World Record certificate for “Most Consecutive Weeks Releasing Game Titles on the Nintendo eShop”
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A Terry figurine—one of only 250 in the world
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Standing in front of the shelf lined with numerous awards and precious items, even I was left speechless for a moment.




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In addition to the entrance area, I was also granted access to a separate area where valuable items were on display.
Standing before posters of SNK games with their long history, I couldn’t help but feel my heart racing.
There were so many exhibits that I’ll summarize them at the end of this article.
If you’re interested, please be sure to check them out.


SNK even names its conference rooms after characters!

What are the names of the conference rooms at your company?
I imagine most of you would think of names like A, B, C, or RED, GREEN, and BLUE, but at SNK headquarters, the conference rooms are actually named after characters.


MEETING ROOM "HAOHMARU"
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First up is Haohmaru, arguably the face of SAMURAI SPIRITS.
Even though it’s a conference room, you might feel tempted to bring a sake bottle in.


Excuse me
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You might think the room would just have chairs and desks, but look—there’s an illustration of Haohmaru!


Poster art from the “Original SAMURAI SHODOWN” (left) and a character portrait of Haohmaru from “Samurai Shodown”
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The interior walls are printed with illustrations and signature colors of each character, creating an atmosphere that—in a good way—doesn’t feel like a typical meeting room.
Apparently, the other meeting rooms are also decorated with color schemes tailored to their respective characters.


MEETING ROOM "GEESE HOWARD"
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Next up is Geese Howard, SNK’s iconic charismatic villain.
Even just the room sign exudes a powerful presence.


The nostalgic “Real Bout Fatal Fury” game box
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Geese from the “Real Bout Fatal Fury Special” era

Inside the room, Geese was waiting for me, as expected.
His overwhelming presence made me sit up straight without even thinking.


A lightning-themed floor that brings back memories of the “Thunderclap Throw”
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The floor even features lightning effects inspired by Geese.
They really paid attention to every detail...!


In addition to this, the conference rooms were named after iconic SNK characters from throughout the series, such as Terry Bogard, Kyo Kusanagi, and Ryo Sakazaki.


There’s even a motion capture studio inside the company!


A very spacious motion capture studio
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Next, we were shown the motion capture studio.
I heard it just began operations in March 2026.


State-of-the-art cameras
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The equipment, including the cameras, is state-of-the-art, and they say its performance is on par with the gear they used when they were renting external studios.


Huge LED monitor used for reviews
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Surprisingly, this studio was created through a bold renovation of an area that was originally the entrance.
We can also see ingenuity typical of SNK, such as repurposing LED monitors previously used for gatherings for review purposes.


Yoichiro Soeda (Head of MoCap Studio, Japan Studio Headquarters), who provided the explanation
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He spoke passionately about his goal to create games that more directly reflect the actors’ movements in the future.


A state-of-the-art sound studio equipped with spatial audio and more!

SNK Sound Team logo
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Next, we were shown the sound studio.
This is where the various “sounds” that bring the game to life are created.


Control Room
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This is the actual control room.
It’s directly connected to the recording booth and is used for recording voice actors and instruments.


Mr. Hiroshi Yamazoe, known as “ZOE,” who provided the commentary
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Apparently, remote recordings involving overseas collaborators have been on the rise recently.
Sometimes, a single session spans multiple locations all at once—with voice actors in New York, overseas production studios in Los Angeles, and Japanese staff in Osaka, for example.


A shelf for props used in recording
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They also record in-game sound effects using actual props.
For example, to create footstep sounds, they lay down gravel and use shoes.
Apparently, there are even standard props used for specific sounds—like a particular jacket for the sound of Kyo Kusanagi’s jacket.


Debug
Room
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The studio is fully equipped with a debug room for checking the sounds they’ve created.
They say they recreate actual user environments there to verify the texture of sounds that can’t be fully assessed with headphones alone.


Instruments Actually Used in Recording
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Furthermore, instruments actually used in past recordings were displayed inside the sound room.




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Among them were well-worn treasures actually used by the “New World Music Acrobatic Troupe,” the sound team from the old SNK era.
I’ll never forget Mr. Yamazoe’s words: “I just can’t bring myself to throw these away.”


Throughout the entire tour,

Mr. Yamazoe, with his wonderful smile from start to finish
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Throughout the tour, there were many moments where the staff spoke cheerfully, and it was clear they take pride in their work and enjoy what they do.


METAL SLUG 30th Anniversary Bottle
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And at the very end, we were given a bottle created to commemorate the 30th anniversary of METAL SLUG!


The back of the 30th Anniversary Bottle
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The back is also packed with characters from throughout the METAL SLUG series!
We’re looking forward to the “ ULTIMATE COLLECTION ” too, SNK!


I can’t show you the items—sorry
!
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That wraps up our tour of SNK Co., Ltd.’s development studio!
Thank you for reading this far !


The merchandise gallery decorating SNK’s offices!

A Terry figure—one of only 250 in the world


Posters for "Samurai Shodown" and "METAL SLUG 2"

The NEOGEO mini SAMURAI SHODOWN Limited Edition Set ("Ukyo Tachibana" version) and a NEOGEO cap

Real Arcade Pro. (KOF14 spec), digital temperature and humidity meter, NEO GEO STICK 2+


NEOGEO POCKET



"THE KING OF FIGHTERS '99" poster


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