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Parent-Child Experiential Event Promoting Food Education with Esports and AI Art to Be Held at Kobe Harborland umie!

Parent-Child Experiential Event Promoting Food Education with Esports and AI Art to Be Held at Kobe Harborland umie!
Event

Meta Osaka Co., Ltd. announced that it will hold a parent-child esports event, featuring the "Suika Game" and "AI Art Experience," which utilizes digital space and esports for families, at Kobe Harborland "umie" on Sunday, July 21, 2024.
The event's goal is to provide children with new learning opportunities and promote food education through esports and AI art.

Parent-Child Experiential Event to Be Held at Kobe Harborland umie

Event PosterPR TIMES

Meta Osaka Co., Ltd. will hold the parent-child esports event, featuring the "Suika Game" and "AI Art Experience," at Kobe Harborland "umie" on Sunday, July 21, 2024.
The goal of this event is to provide children with new learning opportunities and promote food education through esports and AI art.
Participation is free, so why not come and join?
Please check the Meta Osaka Co., Ltd. official website for event details.

Event Outline
Event Name Parent-Child Esports: "Suika Game"
Date and Time Sunday, July 21, 2024, 11:00 AM to 5:00 PM
Location umie Center Street 1F Special Central Venue
Target Audience Families
Participation Fee Free
Number of Participants Approximately 200 people
Event Content Suika Game Score Attack
AI Art Experience
Food Education Quiz Rally

Social Background and Objectives

Educational Use of Esports

Japanese Esports MarketPR TIMES

Currently, the Japanese esports market is rapidly growing.
As a result, its application in the education sector is also advancing, and games are attracting attention not just as mere entertainment, but as tools to foster children's motivation to learn and their creativity.
The goal of this event is to use the popular puzzle game "Suika Game" to help children deepen their knowledge of food while having fun learning, and to promote the improvement of dietary habits within the family.

Nurturing Creativity and Creative Skills through AI Technology Utilization

In the "Signs of Work Style Reform Utilizing Generative AI" report released by the Ministry of Economy, Trade and Industry in November 2023, the market size of AI technology is predicted to expand year by year, exceeding approximately 14 trillion yen by 2030.
Therefore, digital creative skills utilizing AI are considered abilities that will be demanded in many industries in the future, and educational initiatives that allow children to experience AI technology are socially and economically significant.
This event will use simple AI generation tools to foster children's creativity and creative skills.

Low Fruit Consumption in the Younger Generation

Average Fruit ConsumptionPR TIMES

According to the "2016 National Health and Nutrition Survey" by the Ministry of Health, Labour and Welfare, the average daily fruit intake for Japanese people is only 98.9g, which is less than half of the 200g recommended by the "Food Guide Spinning Top." In particular, the frequency of intake is lower among younger generations, with people in their 20s to 40s consuming about 50g to 60g, and children aged 7 to 19 consuming 70g to 80g.
While it has been made clear that fruits have a high preventive effect against lifestyle diseases, the average level of intake remains low.
This event provides an opportunity to learn about the nutrients in fruits through the popular puzzle game "Suika Game" and a Food Education Quiz Rally.

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