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Interview with OpenLM, which offers a software license management solution essential for game development!

ゲーム開発に必須のソフトウェアライセンス管理ソリューションを提供する「OpenLM」にインタビュー!
Interview

These days, a large number of new games are released every month, every week, and every day. While users are often pleased with the ultra-fine graphics and the huge amount of content, it is inevitable that development time and costs will increase. This time, we interviewed " OpenLM," which plays a behind-the-scenes role in modern game development! We asked them about their " software license management solution," which is unfamiliar to many people!

Interview with OpenLM!

- First of all, please tell us about your company.

OpenLM provides " Software License Management Solutions " to help companies manage their licenses from a global perspective. We help companies optimize the number of expensive software licenses used in various fields such as engineering, manufacturing, gaming, animation, etc., to ensure efficient project progress.

OpenLMの皆さん
- What is your company's area of expertise, style, and appeal?

Our strength is cost reduction andefficient license management. In particular, we visualize and optimize the management of software licenses for Maya, 3ds Max, Unity, and Unreal Engine, which are used in game development and animation production. By eliminating unnecessary costs, we ensure that teams can use the licenses they really need.

- I understand you have an office in Japan.

OpenLM is a global company founded in Israel in 2009. Our headquarters is in Israel, but we established our Japanese subsidiary in Shinjuku, Tokyo in 2022.

We had been expanding into Japan through partners and distributors for more than 10 years, but now we have established our own office and corporation to operate directly in Japan. We have a strong interest in the Japanese market and are working with local partners to strengthen our support.

OpenLMの皆さん
- What are your impressions of the Japanese and global gaming market?

The Japanese game market is leading the world with its technological capabilities and unique creativity. In particular, RPGs and action games are very popular overseas, and many development studios are active worldwide.

Recently, the development environment has become increasingly complex due to the sophistication of game engines. That's where license management is becoming more important.

アニメーションやVFX業界でも活躍
Also active in the animation and VFX industries
"OpenLM"公式サイト
- Please tell us about the game business and genres you are currently focusing on.

OpenLM focuses on optimizing software license management in game development. In particular, we help manage licenses for tools used in 3D modeling and CG production, thereby reducing development costs andallocating resources more efficiently.

- What is your vision for the future?

Our vision is to help companies optimize the use of software licenses to reduce unnecessary costs. In the gaming industry, many development teams use multiple software packages, which often complicates license management. OpenLM solves these challenges and makes the development environment smoother, helping more creators to focus on their creative work.

スペシャリストたちによる製品
Products by Specialists
"OpenLM"公式サイト
- Any final message?

In the Japanese market, we work with our partners to provide support tailored to local needs. If you have any issues related to license management for game development or animation production, please contact us!

Free 30-day trial is also available.

Software license management is indispensable for the progress of various projects, both large and small. Many game users may not be familiar with this term, but it is these products that support such games.

As mentioned in the interview, OpenLM is also developing services in Japan. The official OpenLM website provides details and case studies of each product, and you can also apply for a 30-day free trial. If you are a businessman who is interested in this service, why don't you consider introducing it to your company?

DeepL

Sorry, this article is only available in Japanese and 繁體中文. at the moment.

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