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Interview with Students from Tokyo University of Technology, Participating for the 19th Consecutive Year! Showcasing 7 Games This Year #TGS2025

Interview with Students from Tokyo University of Technology, Participating for the 19th Consecutive Year! Showcasing 7 Games This Year #TGS2025
Interview

Tokyo University of Technology showcased 7 games created by its students at the gaming festival Tokyo Game Show 2025 (TGS2025), held at Makuhari Messe from Thursday, September 25, to Sunday, September 28, 2025!
We interviewed third-year students Jōgasaki and Nagai from the Media Content Course, Department of Media Science, College of Media Arts at Tokyo University of Technology.

TGS: 19th Consecutive Exhibition for Tokyo University of Technology

Tokyo University of Technology Booth
Tokyo University of Technology Booth
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Tokyo University of Technology, participating for the 19th consecutive year, showcased 7 games created by its students!
VR games were also exhibited this year.

We interviewed third-year students Jōgasaki (in charge of sound) and Nagai (in charge of graphics), both of whom belong to the Media Content Course, Department of Media Science, College of Media Arts at Tokyo University of Technology!

Interview with Tokyo University of Technology Students Jōgasaki and Nagai!

Interview with Jōgasaki and Nagai
Interview with Jōgasaki and Nagai
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(The following blockquotes are translated from Japanese.)

― Did you originally choose Tokyo University of Technology because you wanted to make games?

Jōgasaki: Yes, I chose Tokyo University of Technology because I wanted to make games.

Nagai: I was interested in CG as well as game production, so I chose Tokyo University of Technology with the desire to create CG works.
Currently, I am producing games as the graphics lead.

― So you form teams to produce games?

Nagai: That's right.
In the practical game production class, we form teams to produce games.

About the College of Media Arts, Tokyo University of Technology
About the College of Media Arts, Tokyo University of Technology
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― Do you study game production in class?

Nagai: We form teams from among the students who registered for the game production class and create games one by one.
This time, seven teams were formed.

― Can anyone produce a game just by taking the class?

Nagai: Students can produce games after completing various stages, taking many classes, and acquiring the necessary skills.

Jōgasaki, in charge of sound (right)
Jōgasaki, in charge of sound (right)
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― Is actually making games difficult?

Jōgasaki: Yes, it is difficult.

― Does this mean it's hard to advance to the next grade?

Jōgasaki and Nagai: No, it's not.

Jōgasaki: The game production class is not a required course; it is for students who want to participate to gather and work on production.

7 titles exhibited!
7 titles exhibited!
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― Does that mean the level of the classes and produced works is high?

Jōgasaki: I think the level is high.

Nagai: It's more of a style where we gather what we have learned in other classes and present it, rather than learning how to make games in a class.

Jōgasaki: Basically, the style is to present in class, receive feedback from the professor, produce the work by the next class, and repeat.

Nagai: We work on the production during breaks between classes and other times.

― Do you create many games throughout your university life?

Jōgasaki: I think it depends on the person, but I have created games in other classes as well.
I also participated in events like game jams, where games are made in a short period, so there are various opportunities.

Nagai: It seems that those who are studying game design create and present new games every week using Unity or other tools.

― Which campus are you at?

Jōgasaki and Nagai: It's the Hachiōji Campus.

― Please tell us about the appeal of the university other than the classes.

Nagai: The sky is wide and the buildings are large, so even after attending for three years, every time I see them, I'm still amazed!

Appearance of the trial play area
Appearance of the trial play area
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― Many people were trying out the games today, weren't there?

Jōgasaki: Yes, I am very grateful that so many people came.

― Did you get a good reaction?

Nagai: We received feedback from a perspective that we, as the creators, couldn't have noticed.
For example, we learned where first-time players got stuck in the progress—these are things we can't notice when we're the ones producing.
I'm learning that if we make this kind of improvement, it will be easier to play, and I'm super excited.

Nagai, in charge of graphics (right)
Nagai, in charge of graphics (right)
Saiga NAK
― Finally, please tell us about your future dreams, goals, and enthusiasm.

Nagai: My goals are very vague, or ambiguous.
I came to Tokyo University of Technology because I wanted to do graphics, but I've also studied information design, such as CG and 2D, so I want to go somewhere I can utilize these skills.
Right now, I don't have a clear vision, like hoping to utilize my graphic-related skills.

Jōgasaki: I initially entered Tokyo University of Technology wanting to write programs, but then I thought, "I want to try sound too," so I studied it, and I'm in charge of sound this year.
Since I still have the desire to do programming, I'm going back and forth (laughs).
I want to continue to do my best with both sound and programming, and turn those experiences into my strengths.

This concludes the interview with third-year students Jōgasaki and Nagai, who belong to the Media Content Course, Department of Media Science, College of Media Arts at Tokyo University of Technology.

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