The first "eSPORTS TRINITY" corporate e-sports event, jointly sponsored by Toppan Printing, Dentsu Inc. and Cyber Communications, was held in October this year and was a great success. It is still fresh in our minds that "Nash Tajima", a newly graduated engineer from Funglr Technology, won the second place in the "eSPORTS TRINITY" corporate e-sports event jointly hosted by Dentsu, Inc.
The second edition of "eSPORTS TRINITY" will be held on Monday, January 20, 2020, after the new year!
1st eSPORTS TRINITY Event Report! Enthusiastic"AFTER6 LEAGUE"
Please check out the report of the first round below.
The 1st eSPORTS TRINITY Event Report! Enthusiasm for "AFTER6 LEAGUE", an exciting inter-company competition that transcends careers!
Japan e-Sports Union (JeSU) Secretary General, Mr. Takehisa Otani, talks about the role of the Union and its future prospects.
The number of participating companies will increase with the expansion of the venue!
The first "eSPORTS TRINITY" received far more applications than expected, and unfortunately many companies were unable to participate. However, the number of seats has been increased.
However, since we anticipate that the number of applicants will exceed the number of seats available, we will hold a lottery to determine the number of tickets.
The deadline for ticket lottery applications is 23:59 on Monday, January 6, 2020. Winners must purchase their tickets between Tuesday, January 7, 2020 and Tuesday, January 14, 2020 at 23:59.
<A><B>There are twoB>A> ticket types: <A>eSPORTS <B>TRINITYB>A> Participation <A>(attend the seminar + watch the corporate competition) and <B>eSPORTS TRINITY Participation (attend the seminar + wish to participate in the corporate competition), both priced at 2,000 yenB>A>.
This year's event will also consist of two parts
The 2nd "eSPORTS TRINITY" will consist of two parts, the "eSPORTS Business Seminar" and the "Corporate Competition", just like the previous event.
Business seminar by two people at the forefront of e-sports
In the first part of the e-sports business seminar, Mr. Shingo Otomo, Director of CyberZ Corporation, General Producer of RAGE, the e-sports business jurisdiction, and President of PLAYHERA JAPAN, will give a presentation titled "The forefront of the e-sports scene: RAGE Mr. Takashi Fukuyoshi, Senior Media Planning Manager, Media Management Group, Marketing Development Department, Sapporo Breweries, Ltd. Mr. Takashi Fukuyoshi, Senior Media Planning Manager, Media Management Group, Marketing Development Dept.
Companies that want to participate in e-sports but do not know what to do should definitely attend this event.
Part 2: Corporate Competition
In the second part of the event, "Corporate Competition", eight companies selected by lottery from among those who entered the competition will compete against each other.
I don't know anything about business.
The main MC will be Yuka Kuramochi, a TV personality, gravure idol, and GSG producer, as she was in the first session!
Saiga NAK will also be covering the event!
The editorial staff of Saiga NAK will be covering the second "eSPORTS TRINITY" as well.
We will be reporting on the atmosphere at the event, including the speeches, the "corporate competition" and the success of the players in the corporate competition! Enjoy!
Outline of the 2nd eSPORTS TRINITY | |
Organizers | Dentsu Inc., Cyber Communications Inc. |
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Supported by | Japan e-Sports Association |
Date and Time | Monday, January 20, 2020 Doors open at 16:00 16:30 Start 20:00 end |
Venue | Bellesalle Iidabashi Ekimae 1F Event Hall (3-8-5 Iidabashi, Chiyoda-ku, Tokyo) |
Fee | 2,000 JPY (light meals and drinks will be included from the second session) |
Registration Deadline | Ticket Lottery Application Period - Monday, January 6, 2020 23:59 Ticket winners can purchase tickets from Tuesday, January 7 to Tuesday, January 14, 2020 at 23:59 |
Application URL | https://passmarket.yahoo.co.jp/event/show/detail/016hhp10pcv2m.html |
Who should attend | Business people involved in e-sports, business people who are planning to be involved in e-sports, business people who are interested in e-sports, etc. |
Precautions | The competition may be broadcast on YouTube and other media. The names of companies participating in the corporate competition on the day of the event may appear in the media. The event may be the subject of interviews, filming, and coverage by various media outlets. The event is subject to change or cancellation due to force majeure such as natural disasters and traffic conditions. Receipts will be issued at the event venue on the day of the event. (Receipts will not be issued by PassMarket.) Please be sure to bring the "Ticket QR Code" issued by PassMarket with you on the day of the event. Please be sure to bring your "Ticket QR Code" issued by PassMarket with you on the day of the event. We regret to inform you that we are unable to accept participants from other companies in the same industry. |
For inquiries, please contact | eSPORTS TRINITY Executive Committee [email protected] |
Part 1: "e-Sports Business Seminar R" | |
Time | Monday, January 20, 2020 16:30 - 18:00 |
Theme 1 | Title: "(Tentative) The forefront of the e-sports scene - Examples of RAGE brand development -" Speaker: CyberZ, Inc. Speaker: Mr. Shingo Otomo, President and Representative Director, PLAYHERA JAPAN K.K. Mr. Shingo Otomo |
Theme 2 | Title: "(Tentative) Sponsorship for e-Sports - Examples of Sponsorship" Speaker: Sapporo Breweries, Ltd. Speaker: Senior Media Planning Manager, Media Management Group, Marketing Development Department, Sapporo Beer Co. Speaker: Mr. Takashi Fukuyoshi |
Part 2 "Corporate Competition" | |
Time | Monday, January 20, 2020 18:30 - 20:00 |
Controller to be used | DualShock or arcade controller |
Competition Rules | The mode is Versus Mode One round of 99 seconds The winner is decided by the first two rounds of each set, with the first set determining the winner. |
Number of players | Maximum 8 companies (8 contestants) *Please note that if the number of applicants exceeds 8, a drawing will be held. |