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Political activist Ayaka Otsu, Mintuku Party, space broadcast on X on July 29, 2024 on the theme of eSports.

政治活動家みんつく党「大津綾香氏」が2024年7月29日にeスポーツをテーマにXでスペース放送
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Ayaka Otsu (@ayaka_otsu ), the leader of Minna de Tsukuru Party, held a discussion with Ryota Ataka (@akd_r) on July 29, 2024 at 20:00 on the theme of "The Future of E-Sports " in her X space.

The Japan eSports Association uses the term "esports" and the American Copy Editors Society Convention defines the correct term as "esports," but Mr. Otsu used the double-byte alphabet "E" sports. However, Mr. Otsu uses "e" sports.

Contents of the space

 X

At the beginning of the session, Ayaka Otsu declared that she was not familiar with video games, and invited Ryota Atake, a policy and election campaign manager who is said to be familiar with video games, to talk about e-sports in the space. Mr. Atake has posted the material on Google Slides on X, but viewing is restricted.

The space lasted about 50 minutes, but a quick summary is as follows

Current and future of sports

  • Expanding Market Size
    The e-sports market is growing rapidly, and the sport is gaining recognition as an Olympic sport.
  • Legal Issues
    There are prize money regulations and copyright issues, which are hindering the development of e-sports.
  • Social recognition
    e-sports is still often regarded as "just for fun," and professional players lack social recognition.
  • Health Issues
    Health risks such as gaming addiction have been discussed.

Potential of e-sports

  • Educational value
    Skills and knowledge gained through games could be used for education.
  • Impact on the elderly and disabled
    eSports may provide a new venue for activities for the elderly and people with disabilities.
  • Economic Impact
    The economic scale of e-sports is growing every year, and further growth is expected.

Challenges and Proposals

  • Legal development
    Need to resolve prize money regulations and copyright issues.
  • Raising social recognition
    Governments and companies need to support e-sports and raise public awareness.
  • Health risk countermeasures
    Measures against health risks such as gaming addiction are also important.

Thus, e-sports has a lot of potential, but legal issues and the need to raise social awareness are discussed in the space. Interestingly, he referred to e-sports competitions as "contests" rather than "tournaments.

If you are interested, listen to the recording of the space.

DeepL

Sorry, this article is only available in Japanese and 繁體中文. at the moment.

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