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"GRAPHT" Announces "Command Trigger for PC," a Leverless Arcade Controller Designed for Speed. A "Street Fighter 6" Collaboration Design Model Is Also Available.

「GRAPHT」が速さを追求したレバーレスアーケードコントローラー「Command Trigger for PC」発表!「ストリートファイター 6」コラボデザインモデルも
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MSY Co., Ltd. announced that pre-orders for the " GRAPHT Command Trigger for PC," a slim arcade controller co-developed with the "Akko" device brand, will begin on Thursday, September 17, 2026.
Pre-orders will also begin for four collaboration models featuring "Street Fighter 6."

Introducing the “GRAPHT Command Trigger for PC,” designed with speed and responsiveness in mind!

Command Trigger for PCPR TIMES

The “Command Trigger for PC” is a slim , leverless arcade controller designed to prioritize input speed and deliver the responsiveness demanded by the competitive gaming scene.
Development began with the concept of incorporating the switches and feel of a slim keyboard into a leverless arcade controller used in competitive play.
By focusing on feedback from fighting game players, the team aimed to combine the elements players desire—such as a 17-button layout, input speed, and customizability—into a single device.

A 1.8mm stroke and slim keycaps support rapid input designed for speed

1.8mmストロークと薄型キーキャップPR TIMES

To achieve maximum input speed, the switches and keycaps were co-developed with the device brand “ Akko.”

The switch travel distance (keystroke) was designed to be 1.8 mm.
Taking into account both the accidental inputs caused by a stroke that is too shallow and the hindrance to rapid input caused by a stroke that is too deep, the design strives to balance input speed with ease of use.
Achieving this balance is extremely difficult, so as a gamer, I’m truly grateful that they took this into consideration.

Furthermore, by reducing the thickness of the keycaps, the design allows for smooth sliding operations (so-called “slide-and-press”) and provides a more direct feel for keystrokes.

Pursuing Input Responsiveness! Polling Rate Up to 8,000 Hz

Supports a polling rate of 8,000 Hz.
By transmitting input data to the PC up to 8,000 times per second—at intervals of approximately 1 ms—the player’s actions are quickly reflected in the game.
You’ll hardly notice any input lag.

Capture the feel of WASD controls! A highly customizable 17-button layout

17ボタンレイアウトPR TIMES

Equipped with 17 buttons, this controller offers greater flexibility by allowing users to select which buttons they want to use.
Given that modern fighting games often require simultaneous button presses, having more buttons is a huge help.
Additionally, since you can configure the controller to disable unnecessary buttons, this not only helps ensure compliance with tournament regulations but also prevents accidental inputs, such as buttons being pressed by the palm of your hand.

The slightly unique button layout is designed with players in mind who are accustomed to “WASD” movement on a keyboard and are transitioning to a fighting game controller.
This design caters to all types of gamers by offering not only the thumb-based jump control typical of standard joystick-less controllers but also a button layout that provides a feel similar to a keyboard.

Equipped with a 2-inch color LCD and a jog dial for seamless configuration changes

2インチカラー液晶とジョグダイヤルPR TIMES

The unit features a 2-inch color LCD in the upper-left corner and a machined aluminum jog dial on the left side.
This allows you to smoothly check and switch button settings and profiles directly on the controller.
You can set up button profiles for each character, control type, and game title, save them to the unit, and select them on the fly. This makes it easy to switch settings based on your playstyle and situation, allowing you to create a control environment that suits you perfectly.

Supports hot-swappable switches! Customize the feel of each key press

To make it easy for players accustomed to keyboard controls in games like FPS titles to adapt, the controller adopts the hot-swap specification common in mechanical keyboards.
You can replace the switches with mechanical switches other than the dedicated ones, allowing you to adjust the feel to suit your preferences and playstyle.
Additionally, since switches can be replaced individually, maintenance is a breeze.
Even when transitioning from a keyboard to a fighting game controller, you can set up a control environment that suits you perfectly.

A design that carefully selects essential features with the competitive scene in mind

We have omitted features unnecessary for competitive play and carefully selected only those that support the player’s performance.
While the keyboard does not include macro functions that assign multiple actions to a single button, it does support SOCD settings, saving multiple profiles, and assigning functions to additional buttons.
From daily practice to competitive matches and tournaments, the design aims to provide a comfortable playing experience in a control environment tailored to your needs.

Cable lock mechanism to prevent disconnection

ケーブルロック機構PR TIMES

To prevent the USB cable from accidentally disconnecting from the PC—especially when playing with the controller resting on your lap, such as during offline tournaments—a locking part is included to secure the cable connection.
When not in use, it can be stored on the back of the unit and removed for use when needed.
This feature is also convenient for transport.

A collaboration model featuring art from "Street Fighter 6" is also available

"ストリートファイター 6"のアートを用いたコラボレーションモデルPR TIMES

A collaboration model featuring artwork from the wildly popular fighting game "Street Fighter 6" is also available.

SF6 Special Movesジェイミー、豪鬼 Art by ぺたんPR TIMES

These include “SF6 Special Moves Jamie Art by Petan” and “SF6 Special Moves Gouki Art by Petan,” which feature newly drawn Japanese-style text effects depicting the moments when special moves (SA3) are executed—specifically “The End” and “A Thousand Strikes in an Instant”—
If you’re a Jamie or Gouki player, these are must-have items.

SF6 YEAR 3 Art by 観虐PR TIMES

To commemorate the 3rd anniversary of “Street Fighter 6,” “SF6 YEAR 3 Art by Kan’yaku ” features newly drawn illustrations of all 30 playable characters up to Year 3.
Plus, “Go for It, Juli-chan,” featuring artwork from the short manga series regularly serialized on the official “Street Fighter 6 PR Department” X account ( @SF6_PR )—making a total of four designs.

The "GRAPHT Command Trigger for PC" goes on sale October 23!

The release date for the standard model of the "GRAPHT Command Trigger for PC" is Friday, October 23, 2026.
The "Street Fighter 6" collaboration model will be released on Thursday, December 10, 2026.
Pre-orders for the “GRAPHT Command Trigger for PC” will begin onThursday, September 17, 2026, on the official GRAPHT e-commerce site, the Amazon GRAPHT Store, and at electronics retailers and PC specialty stores nationwide, so be sure to place your order and look forward to the release.

For product details, please visit the GRAPHT OFFICIAL STORE, GRAPHT’s official X account ( @TeamGRAPHT ), and the GRAPHT OFFICIAL STORE’s official X account ( @GRAPHTSTORE ).

GRAPHT Command Trigger for PC
Price Standard Model: 16,980 yen (tax included)
Collaboration Model: 19,800 yen (tax included)
Dimensions Approx. 305 x 225 x 23 (mm)
Warranty Period 1 year from date of purchase

Also Exhibiting at Tokyo Game Show 2026

"Command Trigger for PC" will be showcased at the " Tokyo Game Show 2026 " (hereinafter "TGS2026").
This is your chance to be among the first to experience its meticulously crafted controls.
In addition to announcing new products and previewing items currently in development, we plan to hold stage events featuring players supported by "GRAPHT," including Tachikawa, Dogura, and Betty.

Furthermore, the standard model of the “GRAPHT Command Trigger for PC” will be available for pre-sale at the merchandise booth.
In addition, a wide variety of items—including new collaboration items, apparel, desk accessories, and embroidered stickers—will be on sale, so be sure to check them out when you visit the venue!

Exhibition Overview
Event Name Tokyo Game Show 2026 (TOKYO GAME SHOW 2026)
Dates Business Days: September 17 (Thu) and 18 (Fri), 2026, 10:00 a.m.–5:00 p.m.
Public Days: September 19 (Sat), 20 (Sun), and 21 (Mon), 2026, 9:30 AM–5:00 PM *Until 4:00 PM on the final day only
Venue Makuhari Messe
Booth Location ・Exhibition Booth | Hall 10-C08
・Merchandise Booth | Hall 10-W30

DeepL

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