When playing a game, it is natural to ask the question, "How is it developed? " is a natural question that arises. I don't have enough knowledge to do the job, but I would like to know it as knowledge! I am sure there are many people who would like to know. I am one of them. Capcom, one of the world's leading game manufacturers, held the " CAPCOM Open Conference Professional RE:2023 " on October 26 (Thursday) and 27 (Monday), 2023. The presentation materials and Q&A session are available on the special website.
「CAPCOM Open Conference Professional RE:2023」が10月26日、27日に開催、最新技術やノウハウがYouTubeで無料配信!
"CAPCOM Open Conference Professional RE:2023" materials are now available.
Capcom Co., Ltd. updated the "CAPCOM Open Conference Professional RE:2023" special site on Tuesday, November 28, 2023, and released the materials and Q&A used in the conference. Compared to the "CAPCOM Open Conference Professional RE:2022," which was held in 2022, the conference was much more technical in nature, but that said, there were many insights that could not be obtained even by reading technical books.
Excerpts from the "RE ENGINE: Past and Future" Q&A
Q. When do you plan to introduce REX?
We are planning to add functions to RE ENGINE in stages, and we have already started to support it.
Q. Do you plan to release RE ENGINE to anyone for free in the future?
Currently, we have no plans to release RE ENGINE externally, but we are aiming for a user experience that is not inferior to that of externally sold engines by supporting REX.
Excerpts from the Q&A "Recommendations for In-House Production of Anti-Cheat and Anti-Piracy Measures for PC Games
Q. What enhancements do you plan to make to REX's anti-cheat and anti-piracy measures?
I can't give you specifics, but we will place a high priority on anti-cheating and anti-piracy measures that are directly related to profits.
Q. How many people make up your security unit?
Currently, we have three people working in the unit.
Excerpt from "RE ENGINE Philosophy" Q&A
Q. Can title developers make changes to the engine based on their own title-specific requirements? Or do all changes have to go through the engine team?
Basically, engine changes are limited to engine developers.
Q. Is the game title developer completely separate from the engine developer?
A. No. Game development and engine development are done by separate members. However, it is possible for a game developer to convert to an engine developer if he/she wishes. The opposite is also possible.
All videos of each lecture are now available!
I think it was full of information that professionals, as well as individual game developers and students who want to become game developers, would want to know even if they had to pay for it. The videos, materials, and Q&A for each presentation can be viewed on the "CAPCOM Open Conference Professional RE:2023" special site, so please choose a topic that interests you and take a look at the videos and materials.
Day 1
- The Past and Future of RE ENGINE
- Is rendering still evolving?
- Navigation AI System Overview and Title Application Examples
- Recommendations for PC games to prevent cheating and piracy, and in-house production
- Advances in Ray Tracing
- The Road to Virtual Memory Allocator
- Digest of New Rendering Features (HDR Grading,Shell Fur,Signed Distance Field)
- Introduction of editor functions and workflow for high quality effects
- Road production flow using the Curve Editor
- What is Scene Data Manager (SDM) for managing artists' huge assets in one place
- C#8.0/.NET support for game programs and its future
Day 2
- RE ENGINE Philosophy
- BIOHAZARD RE:4 hair explanation
- Strands Physics / Tools
- Approach to "automatic checking" for stable operation of effects
- RayTracingLensFlare
- Motion capture real-time preview using RE ENGINE
- Creation of live painting tool on RE ENGINE and its approach
- Common character collision system for shaking objects
- UX improvement of RE ENGINE tools and afterwards
- Implementation and operation of the shader translator