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Puppet Cup Powered by NURO Hikari," an e-sports event co-created by students, professional e-sports teams and NURO Hikari, will be held on Friday, March 21!

「REJECT」および「NURO 光」が学生と共創するeスポーツイベント「傀儡杯 Powered by NURO 光」が3月21日に開催決定!
Event

Through the " Enterprise Project, " an industry-university cooperative educational system supported by REJECT Corporation and the high-speed fiber optic line service "NURO Hikari," an e-sports event "Puppet Player's Cup Powered by NURO Hikari & quot;planned by students," will be held on March 21, 2025 (Fri.). The event will be held on March 21, 2025 (Friday). Popular streamers and VTubers will team up to play Street Fighter 6.

The "Puppet Cup Powered by NURO Hikari" will be held!

傀儡杯 Powered by NURO 光
Puppet Cup Powered by NURO Hikari
PR TIMES

REJECT Corporation, which operates the professional e-sports team "REJECT", and NURO Hikari, a high-speed optical fiber service provided by Sony Network Communications Corporation, will host the "Puppeteer Cup Powered by NURO Hikari", which will be held in conjunction with Fukuoka Design & Technology College and Kobe Koyo Design & Technology College. The "NURO Hikari" high-speed fiber-optic line service provided by Sony Network Communications Inc. The "Puppet Cup Powered by NURO Hikari" will be held on Friday, March 21, 2025, which was planned by students through the "Corporate Project.

In the "Puppet Cup," popular streamers and VTubers will form teams and compete in a single match against each other in the "Street Fighter 6" fighting game. The special rule is that the streamer must wear a blindfold and follow the VTuber's instructions to play as a puppet, just as the name of the tournament suggests. The following 6 players will play the role of puppet and instructor.

For more information about "Puppet Cup Powered by NURO Hikari", please visit the official REJECT website.

Kobe Koyo Design & Technology College Finalist Team Comments

"I was very excited about the NURO Hikari and REJECT industry-academia collaboration project during the orientation phase, because we were able to plan a large-scale event that we would not have been able to do in our regular classes alone. However, once the project started, I spent my days thinking about "what game title to choose," "what would be interesting for the audience," and "how to create something that would be enjoyed by the audience. It was a great experience for me to think deeply about each idea, receiving advice from the companies and being stimulated by the ideas of other students. I was also able to verbalize my ideas by actually presenting them, and I became aware of ways of thinking and seeing things that I had never seen before. Currently, I am working with everyone who leads the e-sports industry to make the event a success to the best of my ability. Once again, thank you very much for this opportunity. The entire team will do our best for the "Puppet Cup" and we hope that our thoughts will reach as many people as possible. Please look forward to it.

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Comment from Mr. Mitsusa Nakamura, Sales Department, REJECT Co.

I was inspired by the creativity and enthusiasm of the students. Through the project, I felt the difficulty of reconciling the students' ideas with the realities of the industry, but more than that, I believe I was able to discover new possibilities. In the final screening, we carefully examined each team's proposal and made a selection based on a balance of innovation and feasibility. The selected projects are filled with innovative ideas that only students can come up with. We hope that the experience of this project will lead to the future growth of all the participating students, and it was also a valuable opportunity for those of us managing the e-sports teams to gain new perspectives. We hope that the ideas generated through this industry-academia collaboration will help to breathe new life into the e-sports industry.

PR TIMES

Comment from Chikusa Masuda, Marketing Department, NURO Division, Sony Network Communications Inc.

I participated in the project as an instructor and learned a lot from the sincere attitude and new sensibility of the students, which stimulated me. Starting from the orientation, I have watched each team's ideas being brushed up through interim debriefing sessions and question-and-answer sessions over a period of about two months. I would like to express my sincere gratitude to all the students for their preparation and to the teachers for their generous support. In the final judging, every team had a great story to tell, and we could feel the ingenuity in each of their presentations. I was overwhelmed by the enthusiasm and creativity of all the wonderful plans that exceeded my expectations and were exciting just to listen to. It was difficult to narrow it down to just one project, but the "Puppet Cup" was selected as the most exciting and innovative project for the gaming community. Puppet Cup" was initially a proposal for another title, but as a result of repeated refinements, it became a project that considered the gaming community from the title as well, and the growth of the project was very impressive. Finally, the "Puppet Cup Powered by NURO Hikari" will be held. There was a lot of hard work leading up to the event. I will continue to work with all of you to make this event a place where we can learn from each other and the gaming community can thrive. NURO Hikari" will continue to support the future of all people who enjoy e-sports and gaming, as well as all the creators who support their enthusiasm.

PR TIMES

Event Outline
Name of the event Puppet Cup Powered by NURO Hikari
Date and Time Friday, March 21, 2025, 19:00 Start
Event Format Online competition
Broadcast Method REJECT" official YouTube channel
Hosted by Sony Network Communications Inc.

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