Facebook Pixel

One in Four Gen Z'ers Say They Play Games Every Day; Taito Releases Results of Gen Z Survey on Sports and eSports

Z世代の4人に1人が毎日ゲームをすると回答、タイトーがZ世代のスポーツとeスポーツに関するアンケート結果を発表
News

Taito Corporation has released the results of a survey on "Sports and eSports" among Generation Z. The results show that about one in four core gamers play eSports "almost every day. The survey revealed that approximately one in four core gamers play e-sports " almost every day.

Taito Conducts Survey on "Sports and eSports" for Generation Z

Taito Corporation has released the results of a survey on " Sports and eSports (Gaming) " targeting Generation Z (15-28 years old). The purpose of the survey was to "clarify the frequency of use, enjoyment, and awareness of sports and e-sports (gaming and e-sports ) among Generation Z." The survey was conducted by Taito Corporation, a leading provider of sports entertainment facilities in Japan, The survey was conducted in conjunction with the opening of the new sports and entertainment facility "BOOTVERSE.

More than half of the respondents play sports and e-sports "at least once a month," and about one in four core gamers play e-sports " almost every day. The results also showed that while e-sports is mainly enjoyed by one person, sports are enjoyed by multiple people.

Among Generation Z, the number of "core gamers" who play games "almost every day" is approximately one in four!

ゲーム・eスポーツと運動・スポーツを行う頻度PR TIMES

When Gen Z males and females aged 15-28 were asked how often they play e-sports and sports, more than half said "at least once a month" for both. However, more respondents play sports than e-sports. The number of core gamers who play e-sports "almost every day" was about one in four.

Sports vs. e-Sports

"運動・スポーツ""ゲーム・eスポーツ"どちらかというとどちらをする方が好き?PR TIMES

Overall, those who said they like sports (39.5%) exceeded those who said they like e-sports (33.6%). On the other hand, men prefer playing e-sports (37.9%), while women prefer playing sports (45.9%), showing a split between men and women.

How many people play "e-sports" together?

"ゲーム・eスポーツ"の楽しみ方PR TIMES

The most common response to "e-sports" was "enjoy alone" (41.8%). The advantage of e-sports is that you can enjoy playing online with players from all over the world. On the other hand, teenagers also want to enjoy e-sports with their friends or in a group.

How many people enjoy "sports" together?

"運動・スポーツ"の楽しみ方PR TIMES

In sports, "Enjoy with multiple (2-4 or more) friends or groups" (41.5%) was more common than "Enjoy alone" (28.5%), a result that differs from that of e-sports. Unlike e-sports, which can be enjoyed online by a single person, sports are often played by a group of people.

More than half of Generation Z respondents say they "feel a lack of exercise.

運動不足を感じますか?PR TIMES

When asked, "Do you feel lack of exercise these days? When asked, "Do you feel a lack of exercise these days?" more than half of the respondents said they "feel a lack of exercise. More women (66.3%) than men (46.4%) said they felt a lack of exercise.

The most common reason for not doing "exercise/sports" is that "it is too much trouble/tough to exercise.

"運動・スポーツ"をしない理由PR TIMES

When those who answered that they "feel lack of exercise" were asked why they do not play sports, "It is too much trouble or hard to exercise" (45.0%), "Lack of time" (41.4%), and "No place or facilities to exercise" (32.0%) were the most common reasons given. These are the most common reasons for not exercising. Although the number of gyms and training facilities and services that are readily accessible has increased recently, it seems that the hurdle to exercise is still high.

Teenagers "enjoyable and entertaining" and 20-somethings "simple and easy to start" are important.

遊びやレジャーとしての"運動・スポーツ"重視するものPR TIMES

When playing sports for fun or leisure, many respondents emphasize "easy/easy to start" (41.2%). In addition, teens tend to look for entertainment, while those in their 20s tend to look for low hurdles. The survey also revealed that teenagers are looking for entertainment, while those in their twenties are looking for a low hurdle.

Survey Summary
Survey title Survey on "Sports and eSports (Gaming)" among Generation Z
Survey period May 16 - 17, 2024
Subjects of the survey Males and females aged 15-28
Number of respondents 301 respondents
Survey method Survey monitors from a research company were used.

New sports entertainment facility "BOOTVERSE" opens in Ebina City, Kanagawa Prefecture!

BOOTVERSEPR TIMES

On July 12, 2024 (Friday ), a new sports entertainment facility "BOOTVERSE" will open in ViNAWALK, Ebina City, Kanagawa Prefecture! BOOTVERSE" is a party-like sports entertainment facility based on the theme of a fun experience for groups of friends.

The theme of "BOOTVERSE" is a party-like sports entertainment facility with the theme of a fun experience for groups of friends. The game also features TAITO's original sports content. Taito's original sports content and foreign content introduced for the first time in Japan can also be experienced, and the fusion of real and digital worlds is sure to be an exciting and thrilling experience! For more details, please visit the official BOOTVERSE website!

Facility Overview
Facility Name BOOTVERSE
Opening Date July 12, 2024 (Friday)
Business hours 10:00 a.m. to 10:00 p.m.

DeepL

Sorry, this article is only available in Japanese and 繁體中文. at the moment.

Amazfit Cheetah, the first smartwatch in the Amazfit series for runners, monitors eSports too!
Amazfit Cheetah, the first smartwatch in the Amazfit series for runners, monitors eSports ...

Amazfit Cheetah" is a sports smartwatch with the Zepp Coach function, which suggests the best exercise plan for gamers. The Amazfit Cheetah is especially d