Japan's largest game festival, Tokyo Game Show 2024, was held from Thursday, September 26, to Sunday, September 29, 2024.
This time, we'd like to share our experience trying out some games at the Japan Electronics College booth!
Trying Out Student-Made Games at the Japan Electronics College Booth

Since its founding in 1951, Japan Electronics College has established a number of Japan's first departments, including ones for CG/visual arts, games, and AI.
They have been exhibiting at Tokyo Game Show since its very first event, setting an impressive record of being an exhibitor for the 29th consecutive year at Tokyo Game Show 2024.
Here are the three titles we played at the Japan Electronics College booth!
"Tenkai," a Submarine-Piloting Game

The first title is "Tenkai," a submarine-piloting simulation game.
As a submarine pilot, the player explores the ocean floor.
The gameplay involves navigating through dark cliffs to reach the goal, which requires precise controls.
Navigating through the darkness without scraping the submarine against the walls created a feeling of excitement I had never experienced before.

In addition, the use of a steering controller for flight simulators further enhanced the sense of immersion.
I had the impression that many student games use a regular controller, or the pad.
The different control scheme alone makes the game stand out, and there were always people trying it out.
The graphics were also very beautiful, and the atmosphere of the deep sea was well-created.
I was able to experience a level of quality and control that was unbelievable for a student-made game!
"SlimeOverload," a Game with Excellent Character Design

The second title is "SlimeOverload."
The slime consumes smaller enemies and objects around it, and the player's slime grows in size.
It's also possible to increase the player's level, health, speed, and size limit by using a part of the enlarged body.
Saiga NAKI felt that this level-up system encouraged strategic thinking in players, adding a great spice to what could have been a monotonous playthrough.
Furthermore, I was stunned to hear that this game was created by first-year students who had just started at the vocational school and was completed in just 3-4 months.
I'm excited to see what these students will create in the future!
"AimRacing2024," a Game with an Overwhelming Level of Polish

And finally, we'd like to introduce "AimRacing2024."
AimRacing is one of the traditional games that Japan Electronics College updates every year, and it is a work with a particularly high level of quality among the student works!
The students apparently created the car modeling and the tracks themselves, and we could see the attention to detail.
The racing chair for the demo has also been improved to move in sync with the gravitational load in the game.
This game is exhibited at Tokyo Game Show every year, so if you ever have the chance to go, you should definitely give it a try!
Although the games introduced here are not currently planned for release, they will be playable at the upcoming school festival.
If any of these games caught your attention, be sure to check it out!