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Interview with Czech art studio Fanatic Games, creator of "Ready or Not" and "Gray Zone Warfare! The studio has worked on "Ready or Not" and "Gray Zone Warfare".

チェコのアートスタジオ「Fanatic Games」にインタビュー!「Ready or Not」や「Gray Zone Warfare」手掛ける
Interview

From indie titles produced by individuals to AAA titles with budgets of tens of billions of yen. There is a vast amount of games in this world that cannot be played. We interviewed Fanatic Games, an art studio where game production specialists gather!

Interview with Fanatic Games!

50以上のクライアントと80以上のタイトルを手掛ける
with more than 50 clients and 80 titles
"Fanatic Games"公式サイト
- First of all, tell us a little about Fanatic Games.

Fanatic Games is a European art studio created by veteran Czech artists. Since entering the market in 2000, we have worked with a huge number of studios from all over the world. We believe that games are art and that each studio has its own vision. Our goal is to add our expertise to this vision and become your partner to support you, the production team.

- You have an office in the Czech Republic.

Fanatic Games' office is located in the Czech Republic, in the heart of Europe! However, we have a very international and talented team of artists.

- What are your specialties, style and appeal points?

If we had to describe our style, we would say " fluid. We have a lot of experienced artists, so we can cover a wide variety of styles. We are especially good at characters, buildings, props, and vehicles.

SWATになれると話題になったタクティカルFPS"Ready or Not"
"Ready or Not," a tactical FPS that got people talking about being SWAT

.

"Fanatic Games"公式サイト
- What are the features and attractions of your locations?

We are good at adapting to client requests and schedules. We have experience in creating art for PC, console, mobile, and VR games. We can cover realistic as well as stylized art styles and deliver game-ready assets.

- What do you think about Japanese game titles?

I have been really enjoying the Japanese indie horror scene lately. Young Japanese developers are very good at blending traditional mechanics, new stories, and nostalgia while still delivering cool visuals. However, we love the Japanese mentality and would like to see a wide range of all types of content, not just one style.

- Have you made games in Japan before?

Unfortunately, we have not had the opportunity to work with Japanese clients before.

- Please tell us about the game business and genres you are currently focusing on.

Recently, we have been focusing mainly on shooting survival games. We have worked on "Ready or Not", "Gray Zone Warfare", and most recently "Kingdom Come: Deliverance 2". We will continue to work in any genre that fits our expertise.

- Tell us about your vision and the kind of business partners you are looking for.

Fanatic Games' mission is to build long-term relationships with trusted clients. We value high experience and quality, rather than sending out project after project with little artistic value.

"Kingdom Come: Deliverance II"ではキャラクターを担当
"Kingdom Come: Deliverance II" where I worked on the characters
"Fanatic Games"公式サイト
- Any last words?

I love the content you guys are creating on the other side of the world. I hope to be able to participate in a Japanese project someday!

DeepL

Sorry, this article is only available in Japanese and 繁體中文. at the moment.

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