"17th Content Tokyo" was held at Tokyo Big Sight from Wednesday, July 2 to Friday, July 4, 2025.
Comprising seven exhibitions such as character and content creation, and creators, it drew companies from both Japan and abroad.
This time, we report on the XSEED CO., Ltd. booth, which attracted considerable attention in the expansive venue!
Report on the XSEEDS Booth at "17th Content Tokyo"!

"Content Tokyo" is composed of:
- Licensing Japan: Characters, brands, art, entertainment
- Production Companies Expo (Film, Video, and CG): Video/film production companies, CG production companies, animation production
- Creators Expo: Illustrators, picture book authors, writers, designers, modelers, programmers, photographers, advertising creatives
- Marketing Expo: Content creation, content marketing support
- Communication Design Expo: Branding strategy, communication strategy, design strategy
- Immersive Technologies Expo: Ultra-high-definition display holograms, 3D spatial audio, haptic feedback
- Fan Community Marketing Expo: Community building/management support, strengthening relationships with fans, co-creation/diffusion with fans
They make this event Japan's largest comprehensive content business exhibition.
Mainly attended by business professionals in suits, it attracted a total of 37,883 visitors over three days.
Glasses-free 3D Displays Catch the Eye

Among them, the XSEEDS booth had many displays and drew a crowd.
The large display, in particular, was quite eye-catching.

And for good reason.
The objects displayed on this screen actually appear to float!
This display, which seems to project objects not only with depth but also outwards, is called a "light-field display."
We interviewed Soichiro Yamamoto from XSEED CO., Ltd. to learn about its mechanism and future prospects.
Interview with Soichiro Yamamoto from XSEED CO., Ltd.!

Yamamoto, who truly wanted to go home early on the day of the event to play "DEATH STRANDING 2: ON THE BEACH."
He's a big fan of VR games, having played almost all titles released around 2017-2018.
― Please tell us about XSEEDS' role.
Yamamoto: We mainly handle the rental and sales of Looking Glass for the Japanese domestic market.
We have a lot of experience renting out the entire package—hardware, software, and content—for exhibitions and events.
We also sell the software as a package, so if you purchase it, you can display your existing 3D models and promotional materials in 3D on Looking Glass.
Additionally, our company originally develops business systems, so we can create fully customized systems based on customer requests.
Many customers prefer to create their own applications, but since the software development method is unique and information is hard to find, we provide expertise and operational support as technical assistance.
We also offer maintenance services after implementation.
Our engineers provide installation and content advice, and we have a system in place to dispatch support on-site in case of any issues.
(Translated from Japanese)

― Are the various software applications exclusive to Looking Glass?
Yamamoto: Yes, that's right. Looking Glass has a very unique camera component.
However, other aspects are similar to general software development, so if there's a request to support Sony's SRD (Spatial Reality Display), for example, we can essentially make it work by just replacing that specific part.
(Translated from Japanese)

― Do you have any plans for sales to individuals?
Yamamoto: Currently, we primarily cater to corporations, but we are actually preparing an e-commerce site.
While it's possible to purchase directly from the New York headquarters' website, international transactions can be a hurdle. So, we're planning to stock inventory ourselves and offer Japanese support and development assistance.
For the 6-inch "Looking Glass Go," we're aiming to start sales by summer 2025... as long as it's still warm.
For other models, we don't anticipate much individual demand due to the price, but if you inquire, it might be possible.
(Translated from Japanese)
- Looking Glass Go: (Resolution) 2K, (Price) 48,000 yen
- Looking Glass 16": (Resolution) 2K, (Price) 630,000 yen
- Looking Glass 27": (Resolution) 4K, (Price) 1,680,000 yen
- Looking Glass 32": (Resolution) 8K, (Price) Inquire
- Looking Glass 65": (Resolution) 8K, (Price) Inquire

― How exactly do you achieve light-field display?
Yamamoto: These displays can output around 45 to 100 images simultaneously.
When displaying a still image with Looking Glass, we achieve light-field display by outputting about 45 angled images of the subject.
If images are prepared in advance, it's suitable for exhibitions, etc., as it allows for long-duration playback even in low-spec environments.
Additionally, by utilizing game engines like Unity, smooth rendering is possible with real-time rendering.
In that case, higher machine specifications are required, so a gaming PC with a graphics card or an iPad with an M4 chip would be necessary.
(Translated from Japanese)
― Does it also support live-action?
Yamamoto: Yes. For live-action, we mount a camera on a rail and move it parallel to the subject while shooting.
We can capture a stereoscopic image at a pace of about one every two minutes.
Also, although we haven't tried it at our company yet, if we can prepare 45 cameras, it would support shooting stereoscopic videos.
(Translated from Japanese)
Saiga NAK― Is it possible to make the display size even larger?
Yamamoto: Technically, it's possible.
However, due to factory lines and demand, the current maximum size is 65 inches.
(Translated from Japanese)

― It seems like it could be used for games, too.
Yamamoto: That's right.
I believe Looking Glass exists somewhere between games displayed on conventional screens and VR games.
While it's possible to adapt existing games for stereoscopic viewing, I think original games that incorporate unique gameplay enabled by stereoscopic viewing would be more enjoyable.
For example, this is a demo that adds depth to a certain popular fruit game.
Since Looking Glass itself is expensive, we're exploring ways to deploy it in places like arcades and events where a large number of people can casually enjoy it.
Also, while VR content has been growing year by year, it generally has an age restriction of 10 years and older.
In contrast, Looking Glass can be enjoyed by anyone, and we've actually exhibited it at children's events.
The experience of feeling depth with the naked eye and grabbing objects with hand tracking was very well received.
(Translated from Japanese)


― Please tell us about your future outlook.
Yamamoto: Our company primarily focuses on business system development, but we wanted to expand our work, and through Looking Glass, we've been able to connect with even more companies.
We are currently exploring ways to utilize Looking Glass.
Until now, we've proposed using CAD data at exhibitions for manufacturing and construction industries. However, starting with this "Content Tokyo," we want to gauge the demand for its application in entertainment, such as with avatars, and in promotional areas, like digital signage.
In terms of achievements, we are currently conducting pilot programs for educational purposes through collaborations with stores, museums, and universities.
(Translated from Japanese)
Saiga NAKGlasses-free 3D Displays Create New Content
コンテンツ東京で見つけた裸眼立体視ディスプレイ「Looking Glass(@LKGGlass)」
映像では伝わらないくらい奥行きと立体感がスゴい🧐 pic.twitter.com/kxNR6X90oi— Saiga NAK (@saiganak) July 7, 2025
The "Looking Glass" light-field display is a new platform that offers an immersive experience unlike any previous visual experience.
As shown by XSEEDS' track record, just having a light-field display at an exhibition is eye-catching, and it could also be used as a new way to express art.
Now, we await the popularization of this new technology and the expansion of content that can utilize it.
We hope for the emergence of next-generation entertainment from both the stereoscopic conversion of existing content and original content designed with stereoscopic viewing in mind.
The XSEEDS official website also introduces case studies of various product implementations.