Digital Hollywood University (DHU) will exhibit six games created by students at the Tokyo Game Show 2025 (TGS2025)! All exhibited games will be available to try out and enjoy various genres of games created by the students.
DHU will exhibit at TGS2025! Experience up-and-coming games!

DHU, a university approved by the Ministry of Education, Culture, Sports, Science and Technology, announced today that it will exhibit six games in the Indie Game Division at TGS2025 to be held at Makuhari Messe from September 25 (Thursday) to September 28 (Sunday), 2025.
DHU will begin accepting applications for exhibiting students on campus in December 2024. With the goal of exhibiting at TGS2025, students of different nationalities and grades have continued to brush up their works through planning, production, and multiple on-campus exhibitions.
And what's more, all exhibited works will be available for trial play! The location is the turnkey booth 11-C29 in the Indie Game Division. The exhibits will vary depending on the time of the day, so please check the official Digital Hollywood Games X (@DHG_dhu ) and official Instagram (@dhg_dhg_ ) for the schedule of each exhibit. digitalhollywoodgames ) for more information.
List of games to be exhibited by DHU students
Masq Mystique

Masq Mystique is a 3D platformer game in which you explore an abandoned school in an alternate world as the cat "Mimo". The game is based on the theme of the "Seven Virtues" and takes players on a journey between purity and decay as they witness the depravity of a distorted world. Players will experience the beauty and fragility of human nature, and unravel the mysteries of this adventure. This time, the setting is a magnificent library, and players will traverse the space with the supple movements unique to cats. By combining two-step jumps and wall climbing, a series of light and exhilarating actions transform exploration itself into an exciting experience.
Clarion

Clarion is a 3D action game set in a gorgeous school, where players progress through the schoolyard and school buildings while defeating the monsters that infest them. A spirit with unique abilities and weapons has risen up to solve an anomaly at a certain school. Advancing through the school building, they finally come face to face with an unsolvable monster or ─────. Enjoy the beautiful graphics and the three-dimensional, stylish action that makes full use of special abilities such as gravity manipulation.
Blue

"Nemo" is a deep sea where many mysteries lie. The protagonist is entrusted with the research and capture of a creature to be displayed in an aquarium. However, what he encounters is Atlantis, an organization that is developing without regard for the environment, and an unknown entity that transcends human knowledge. Through repeated investigations and clarifications, the protagonist builds his own aquarium together with the creatures, while taking up the challenge of the looming threat.
Planet of the Tuna

Suddenly, an oddly shaped tuna turns against mankind. As the limb- and winged monster attacks, the player, a survivor, attempts to escape from the confusing facility. Use the items and crafts available along the way, manage your strength and hunger, and break through the Tuna's threat.
BUMP OF CHICKEN

3D
"BUMP OF CHICKEN" is a roguelike RPG action game with 3D comic-like visuals. Players progress strategically by eating chicken and selecting and enhancing various skills while defeating monsters in each adventure. Cute combo actions, special abilities that transform the battle situation, and battles with unique bosses are the main attractions of the game. If the game is over, the player must start over from the beginning, but each time, new skill combinations and unexpected discoveries await the player.
Land Run

"Land Run" is a western-themed strategy card game in which players advance their A-card to reach their opponent's camp. Players select cards from their hand and use them to move pieces of the same pattern to reach their opponent's camp. It is a precise mind game where the winner is determined by either reducing the opponent's strength to zero before the deck runs out, or by the total number of points of the remaining strength and track cards that have not been turned over at the end of the game.