Finally, the last fighter " Sora " has been announced for the Nintendo Switch "Super Smash Bros.
In the "Smash Bros. SP Final Special Program", which was released on Tuesday, October 5, 2021 at 23:00, not only information about " Sora ", but also Mii Fighter Costume information, amiibo information, Kingdom Hearts information, and many other information were revealed. The "How to use Sora" section will not only include information on Sora, but also on Mii fighter costumes, amiibo, Kingdom Hearts, and much more.
We also have some information about "Sora" on Saiga NAK, including the stages, songs, and spirit board included in the set.
We told you that we would introduce the key "how to use" information separately, but we would like to introduce it in this article!
「スマブラSP 最後のスペシャル番組」改め「ソラのつかいかた」公開!発表内容まとめ!
How to use Sola in detail!
In the "How to use Sora" section, Smash Bros. SP director Masahiro Sakurai(@Sora_Sakurai) explains each of Sora's moves based on what he has shown us!
Again, the camera in the game is a special one, so the same angles may not be possible in the production version.
Also, please note that the camera used in this video is still under development, so there is a possibility that some parts may differ from the final version.
Also, although Sola's voice is in English in the video, both Japanese and English will be implemented at the time of delivery.
Sola Basics
Many of the additional fighters have strong personalities, but Sola is straightforward and easy to use for everyone.
However, this does not mean that she has no personality, but rather that she is a fighter with a strong personality.
First of all, as the name Sora implies, he excels at aerial combat. He has a high jump in the air and a long recovery distance.
Its aerial behavior is soft, making it easy to control in the air.
It is quite light in weight. She is lighter than Shizue, but this does not mean that Shizue is heavy! It's because Sora is light!
Being light means that it is easy to be swept away, which can be quite a weakness.
The color variation was also done well to match the fashionable Sola!
Her body shape and face are based on Sora from the first "Kingdom Hearts" game, and she has been given a costume change.
The Sora that has appeared so far is in the 1P color, which is the color of the original Sora.
The second color is the "Kingdom Hearts II" style.
3P color is "Kingdom Hearts 3D [Dream Drop Distance]" style
4P color is "Kingdom Hearts III" style
Each color from 1 to 4P reproduces the basic series of Sora.
Each fighter's artwork is posed in a different way. They are gorgeous.
The 5 to 8-page color variations are further color changes of the fighters' outfits.
6P color is "Kingdom Hearts II" Brave Form style.
7P color is "Kingdom Hearts II" Wisdom Form style
8P color is "Kingdom Hearts III" Ultimate Form style.
And 5P color is "Timeless River" style.
The Timeless River style is a luxurious version with a special facial expression. It's so cute!
The five types of Fighter Spirits are the first, II, 3D, III, and Timeless River, making this the most elaborate costume of all the DLCs.
Sora's Normal Waza
Based on the original work, Sola's attacks are designed to come out relatively slowly.
The slow start may seem like a disadvantage, but the long attack time also makes it easier to overcome. It has its advantages and disadvantages.
Some moves can be turned into triple combos by repeatedly pressing or holding down the button. This is a move similar to the original.
Some of the moves in question are: a weak attack with A in the air , astrong horizontal attack with → + A , anormal aerial attack with A in the air , and aforward aerial attack with → + A in the air.
The weak attack is faster and less powerful, the strong horizontal attack is slower and more powerful, the normal aerial attack can be used all-around as a check, and the forward aerial attack can be used to drive the attacker off the stage.
Normal aerial attacks and forward aerial attacks can also be used in ground combat if used from a small jump.
The small jump attack is activated by pressing the attack button and the jump button simultaneously.
It is useful to just swing the attacker around, but in the case of a small jump attack, if it does not hit, the attacker will land before the third shot is fired.
If the purpose is to check, it may be better to stop the small jump attack after the second shot.
It is also possible to stop a combo midway and connect to other moves. You can also stop an aerial combo midway and connect it to a dive and ground combo.
The power and blowup may vary depending on whether you use a single shot or a combo.
For example, a strong horizontal attack will not blow you away if you hit it with a combo, but it will blow you away if you hit it with a single shot.
The power also varies, so it is best to use different types of attacks depending on the battle situation.
The upper strong attack swings the keyblade at the top. It has a long attack duration and hits continuously.
It can be used against air attacks, of course, but it can also engulf opponents on the ground if it is close enough.
If the accumulated damage is low, it is possible to follow up with an aerial combo.
The lower strong attack uses the keyblade to cleave off the front foot.
The gap is less than that of a single weak attack, making it an easy attack to use.
The trajectory of the attack floats the target and pulls them slightly toward it, so it can easily be used as a starting point for a combo.
The horizontal smash attack is a large swing of the keyblade.
It is powerful and will be the main method of shooting down an opponent. The duration of the attack is rather long, as Sora has a long time in which the attack is out.
The upper smash attack is a move in which the keyblade is raised to the top, and the flash that is generated is used to attack.
The large gap makes it difficult to use against air attacks, but the attack range is surprisingly wide.
If you aim to hit the center of the keyblade, you will get a bigger blow, and as a result, it will be harder for the opponent to dodge.
It may be a good idea to combine the upper smash attack with a strong lower attack to draw the opponent's keyblade into a floating position.
The lower smash attack is a move in which the attacker thrusts downwards from a small jamb.
Since it jumps, it is possible to attack while dodging attacks at the feet.
The shockwave also has a hit point, so the attack has a wider range.
It can also be used to attack some fighters from the ground.
The rear aerial attack is simply a keyblade strike while turning around.
The power is reasonably high, about the same as a light fighter's smash attack.
Sora has a powerful combo, so it may not be as advantageous as other fighters to be honest....
The mid-air attack swings the keyblade upward. As it looks, it can be used as an anti-air waza.
Combined with Sora's high jumping ability, it results in a wider interception range.
The lower-air attack is the " Hurricane Period," as it was called in the original story, which is a vertical dive and spin.
The front throw is a relatively standard throw, in which the attacker strikes the target with the keyblade. The strike also hits the third person.
The back throw spins the grabbed opponent and throws him backward. This kind of throw is also used in the original work.
It has a high blowback and can also involve others.
The upper throw throws the grabbed opponent into the air. It can be used as a starting point for a series of attacks in the air.
The downward throw slams the grabbed opponent to the ground.
It is less powerful, but it does not pull the opponent away, making it an easy throw to connect to a combo.
Sora's Special Moves
Sora's normal special move is a " magic spell. There are three special moves: "Faiga," "Sandaga," and "Blizzaga," which are switched one after the other.
The accumulated damage display shows the currently loaded "magic" so that not only you but also your opponent can see what is coming next.
When you shoot, it automatically switches from "Faiga" to "Sandaga" to "Blizzaga" to "Faiga" and so on.
Faiga " sends a straight forward flaming projectile.
It can be fired in rapid succession by repeatedly pressing the button, and switches to "Thundaga" when the continuous firing is stopped.
The bullets are large and have a large reaction, making it effective against fighters who are good at mid-range.
It is also good to fire a single shot and use it as a starting point for an attack.
The " Thundaga " has three thunderbolts falling in front of you.
It has a large gap and is difficult to hit, but it has a wide attack range, and if you hit with the first shot, you will hit all three.
When launched in the air, the range is narrower, but it is effective for pushing off the screen.
It is powerful when it hits, but be aware that it has a large gap.
Brizaga " shoots ice projectiles forward. The range of the attack is narrow, but it can freeze the opponent.
It shoots countless bullets, so it is better to hit directly and hit a lot.
The frozen person can release the ice state earlier by repeatedly pressing the button, but the greater the accumulated damage, the longer the person will be frozen.
You want to attack additionally, but your damage will be halved while you are frozen. It is recommended to attack them when they are unfrozen.
All "magic" can be reflected, absorbed, or hidden.
Faiga" is good because it flies forward, but "Thundaga" falls directly down, so it is not effective when reflected, and if it is put away, it is useless unless it is in the air.
Blizzaga" can only be stored in a single particle, so you can't expect it to have any real use.
All "magic" is effective as a deterrent, so it is best to use it as much as possible without being hit by counterattacks.
It is also a good idea to shoot blanks in order to keep the "magic" you want to use loaded.
The upper appeal also has a magic expression that switches in turn.
"Stopga" "Aeroga
Aeroga
Kearuga", "Kearuga", "Kearuga", "Kearuga", "Kearuga".
...and there is a direction, but it has no effect! It's just for looks!
Still, it is quite extravagant to implement them in this way.
The side special move is the " Sonic Rave ". It is a rushing move.
It can be used three times in a row, and while the first time it always flies directly to the side, the remaining two times it can fly in any direction, allowing for a flexible flight.
It seems to be intuitive to operate it by flying in that direction when the stick is down in any direction.
Pressing the button repeatedly will lock on to a nearby opponent and fly.
When locked on, the attack power is higher and the travel distance is slightly longer.
Use it with care so that you don't chase too far off the cliff and self-destruct.
It can be used flexibly depending on the situation, for example, if the first shot is blocked, use the remaining two shots to get away, so it may become your main means of attack.
The power and distance decrease with each thrust, and it also decreases with hits and shields, so care must also be taken when using it near an opponent.
This is the " Area Sweep " upper special move. It rises while spinning, striking the opponent with a series of blows.
The trajectory is similar to Link's spinning slash in mid-air, but the "Area Sweep" also rises even if it is activated on the ground.
It also has a good amount of force, so if you hit it right, it can be used to shoot down an opponent in the air.
While ascending, it can move slightly to the left or right.
As a basic technique, the " Area Sweep" can be connected to the "Sonic Rave" at the top of the "Area Sweep".
Not only can you attack, but even if you are thrown off a cliff, you can recover with a high probability by combining the aerial jump with the "area sweep" and "sonic rave".
The combination of the two alone is enough to move the target far enough to return to the cliff, so it is possible to come back even if you are chasing after the target who has blown you off the cliff.
The " Area Sweep" → "Sonic Rave" will connect, but the reverse "Sonic Rave" → "Area Sweep" will not.
The "Area Sweep" → "Sonic Rave" is a must-learn!
The lower special move is a counter. However, it is different from other fighters' counters.
When other fighters' counters are attacked, they stop moving and counterattack, but Sora's counter is different.
Sora's counter repels the attack and breaks the opponent's posture.
This is a replica of the counter in the original work, and it is important to remember that the opponent will move a little further away from you.
As usual, the more powerful the opponent's attack, the more powerful the counter will be.
Basically, it is difficult to receive attacks from the rear, so try to receive them from the front.
It can also be used to parry flying project iles.
Since bullets are deflected backward, it is difficult to counterattack, but if they are close enough, they will hit you because they attack immediately after deflecting.
If you are in a multiplayer battle, you can use it to hit a third party with bullets that are passed backward. The power is about 1.4 times stronger.
The bullet that is passed off becomes Sola's right to attack, so you will be very lucky if you get shot down.
Check the last trump card with your own eyes!
The last trump card is the " keyhole seal.
But what kind of trick it will be is left out of the explanation this time! Too bad!
The last one is "Seal the keyhole"...but what kind of trick it is is not explained this time!
If you want to be the first to see it, go there and check it out!
By the way, he forgot to introduce the dash attack in the "How to use Sola" section. It is true that there was no dash attack.
She is said to slide on the soles of her feet just like in the original story, so be sure to see it with your own eyes, along with the final trump card!
実は、ダッシュ攻撃の紹介を忘れてました…
原作っぽく、足裏スライディングします。 https://t.co/VI7pqXgbAh— 桜井 政博 / Masahiro Sakurai (@Sora_Sakurai) October 6, 2021
Sora will be available on October 19!
The "Sora Set," which includes the last fighter in Smash Bros. SP, the new stage "Hollow Bastion," music, and a spirit board, will be released on October 19, 2021 (Tuesday )!
The price is 662 yen (tax included) and is of course included in the Fighter Pass Vol. 2.
Sora is the end of the additional fighters for Smash Bros. SP, and the last part of "How to use Sora" makes it seem like we're saying goodbye, but the real work begins when the fighters are delivered!
There is still a little time before the delivery, so watch the "How to use Sora" video and this article to learn Sora's moves!
With Sora's distribution, Smash Bros. SP is about to get even more exciting, and we hope you'll join in the fun!
For more information, please check the official Super Smash Bros. Special website!
ソラが『大乱闘スマッシュブラザーズ SPECIAL』最後の参戦ファイターに決定しました!
招待状を受け取って以来頻繁な監修と拘りに丁寧な仕事で対応頂きました。ファンの皆さんも満足して頂けると思いますので楽しんで下さい。桜井さんスタッフの皆さんありがとうございました@野村 #_KH #スマブラSP pic.twitter.com/YfRgdGTkEO
— キングダム ハーツ (@_KINGDOMHEARTS) October 5, 2021