Dynamic Map Platform Co., Ltd. (hereinafter “Dynamic Map Platform”) announced that it will exhibit at the Business Days of the “Tokyo Game Show 2026,” to be held at Makuhari Messe from Thursday, September 17, to Friday, September 18, 2026.
The company will present solutions that leverage spatial data cultivated in the fields of autonomous driving and physical AI for use in the development of racing and open-world games.
Dynamic Map Platform to Exhibit at “Tokyo Game Show 2026”!
🎮東京ゲームショウ2026に出展
自動運転やフィジカルAI分野で活用を進める空間データを、ゲーム開発の現場へ🌎高精度3次元地図データ、点群データ、3DGSを活用したゲーム開発向けソリューションを展示します。…
— ダイナミックマッププラットフォーム株式会社 (@dynamic_maps) August 19, 2026
Dynamic Map Platform has announced that it will exhibit at the Business Days of the “Tokyo Game Show 2026.”
The company will introduce ways to utilize its data to streamline 3DCG production for recreating real-world roads and cityscapes, as well as to improve the efficiency of location surveys.
Exhibition Highlights
Building Road Environments for Games Using High-Precision 3D Data

The high-precision 3D map data held by Dynamic Map Platform includes information on road lanes, road geometry, curvature, gradients, and elevation.
This enables efficient 3D CG modeling based on real-world roads for racing and open-world games.
By referencing point cloud data, developers can examine road environments from a ground-level perspective or any other direction, which is said to reduce the burden of on-site surveys and improve production efficiency.
The company’s high-precision 3D data covers approximately 1.8 million km globally—including Japan, North America, Europe, South Korea, and the Middle East—and is said to be capable of broadly meeting the needs for recreating real-world spaces in game development.
The presentation will introduce the potential for game production using real-world spatial data, starting with examples of its use at Apex Studio, which received data last fiscal year.
Photorealistic reference data utilizing 3D Gaussian Splatting (3DGS)

3D Gaussian Splatting (3DGS) data, generated from high-precision 3D map data, point cloud data, and 360-degree camera images, will also be on display.
3DGS is a 3D data format capable of photorealistically recreating real-world roads and roadside environments.
In addition to serving as reference information for background creation, composition planning, and 3DCG asset production, it can also be used as material for sharing actual road environments within development teams.
A key feature is its ability to recreate a noise-free road space with moving objects—such as moving vehicles and pedestrians—removed, allowing users to view the space from any perspective.
It can also be used as an alternative to on-site surveys or for location research.
A demo video of 3DGS recreating an actual road space will showcase how it can be utilized in game development.
For details on the booth, visit the official website of Dynamic Map Platform Co., Ltd.
For details on the “Tokyo Game Show 2026,” please visit the official TGS2026 website.
| Event Overview | |
|---|---|
| Name | Tokyo Game Show 2026 (TOKYO GAME SHOW 2026) |
| Exhibition Areas | Business Solutions Corner |
| Booth Number | 09-W105 |
| Organizer | Computer Entertainment Suppliers Association (CESA) |
| Dates | September 17, 2026 (Thu) Business Day 10:00 a.m.–5:00 p.m. September 18, 2026 (Fri) Business Day 10:00 a.m. – 5:00 p.m. September 19, 2026 (Sat) – Public Day: 9:30 AM – 5:00 PM Sunday, September 20, 2026: Public Days, 9:30 a.m.–5:00 p.m. September 21, 2026 (Mon, Holiday) Public Day 9:30 a.m.–4:00 p.m. |