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Shin Kubayashi, author of the original "Kindaichi" series, and others launch "Project ONE" to discover and train animation creators, aiming to create new IP with creators from the general public.

「金田一」原作の樹林伸らがアニメーション制作者発掘・育成「プロジェクトONE」を発足、一般公募から若手クリエイターの発掘・育成と新IPの創出を目指す
Event

What would you say is Japan's world-class culture? Japanese food? Music? Video games? The "Japan" that everyone in Japan imagines is different, but from the world's point of view, "anime" is sure to leave a strong impression. From "Astro Boy" to "Mobile Suit Gundam," "Dragon Ball," "Spirited Away," "Naruto," "Shinkage no Kyojin," "Demon Slayer," and many more have been created and loved in Japan and around the world. And I am sure that this will continue to be the case in the future. However, in recent years, the animation industry has been facing problems related to the treatment of animators and the use of generative AI that are out of proportion to the expansion of the market. How can we improve the treatment of creators? What is the new way of animation production? A project has been launched to shed a ray of light on these issues facing the industry! Project ONE " aims to discover and nurture new animation creators and create new IP!

Project ONE" launched to create new IPs

Project ONE" is a web media "Ø ONE " with the theme of "tracing the origin of creativity" as its core business. The first content will be an interview with the project's spark plugger, Shin Jubayashi, who is known for his works such as "Kindaichi Shonen no Jikenbo" and "Kami no Shizuku".

樹林伸さんのインタビュー記事は近日公開
An interview with Shin Jubayashi will be published soon.
"Ø ONE"公式サイト

In addition, the company will also have an incubation function to pass on the creative know-how of legends to young creators through its unique workshops and academy programs, and a production function to create new IPs through the cooperation of old and new creators. Under the mission of " Origin for Next Entertainment," "Project ONE" discovers new talent.

Shin Jubayashi and Michihiko Suwa share their thoughts on "Project ONE

樹林伸さん(左)、諏訪道彦さん(右)
Shin Jubayashi (left) and Michihiko Suwa (right)
Saiga NAK

At the press conference held at a certain location in Tokyo, Shin Jubayashi (@agitadashi ), author of "Kindaichi Shonen no Jikenbo" and "BLOODY MONDAY," and Michihiko Suwa, TV producer of "Detective Conan" and "City Hunter" and other works, spoke about their thoughts on "Project ONE. Producer Michihiko Suwa (@suwacchi ), producer of "Detective Conan" and "City Hunter," took the stage. They talked about how the project was launched and their passion for it.

中山淳雄さん(左)、中川亜紀子さん(右)
Atsuo Nakayama (left) and Akiko Nakagawa (right)
Saiga NAK

The moderators were entertainment sociologist Atsuo Nakayama (@atsuonakayama ) and voice actress Akiko Nakagawa (@akiko12nakagawa ).

樹林伸さん(左)、諏訪道彦さん(右)(右)
Shin Kubayashi (left) and Michihiko Suwa (right)
Saiga NAK

Although web media has its strength in its ability to freely disseminate information, Mr. Jubayashi questions the tendency for anime to be associated with broadcasting and distribution. He says, "As a creator, I have always felt that the first step is to create the content, and it doesn't matter where it is broadcasted. He says that he has always had the feeling that "it doesn't matter where it flows. Creators can send out their passion in its original form, without being bound by the convenience of broadcasting or distribution. One of the prospects of "Project ONE" is to create such opportunities.

Along with the launch of the project, a plan is underway to produce an "animated short film." Mr. Kubayashi will write the story, and Mr. Suwa and other legendary creators will flesh it out. Young creators who will lead the next generation will participate in this project and create new entertainment by inheriting the creative expertise of the legendary creators. Mr. Suwa added, "Animation production requires teamwork in a wide range of fields, including scriptwriting, animation, and voice acting, and I don't think this method itself will change much in the future. I would like to work with the younger generation, who have less experience but are passionate about what they do.

Project ONE plans to launch its own crowdfunding campaign by the end of 2024. The project is open to a wide range of submissions from young talent, regardless of format, including scenarios, ideas, and single character drawings. Those selected for the Project ONE Executive Committee will be interviewed and featured in "Ø ONE". The committee will provide careful support until the work takes shape.

In the profession of creators, where experience is just as important as skill, it is rare to have the chance to create while being surrounded by legends! Be sure to follow "Project ONE" Official X (@0ne_media ) to stay up-to-date on the latest news!

Comment from Shin Jubayashi

I am mainly a scenario writer, so I plan to create a project and write a scenario. I'm hoping for something short, easy to understand and easy to get into, but I'd like everyone to take on the challenge with the intention of creating something like the magnitude of the worldview that is contained in it.

Comment from Michihiko Suwa

I think the phrase "0 to 1 (zero to one)" is, in a sense, an overused phrase. I am a producer, so I was aiming for 1 to 100, but I am really looking forward to working with the new generation to take it one step forward, zero to one. I think it is important to express and show what you think and let people hear it, no matter what form it takes, so I would welcome and be happy if this project is the first step for you. We would be delighted if this project could be the first step for you!

Talk session by creators on the cutting edge of the industry

In the second half of the "Project ONE" press conference, in addition to Mr. Shin Kubayashi and Mr. Michihiko Suwa, Mr. Takeshi Wada, creator of "PSYCHO-PASS", "SHINGEKI NO KYOTSU (Season 1-3)", "SPY×FAMILY", and others, will give a talk session. Wada Taketsugu (@gwada_wit ), who has worked on "Journey: A Story of Miracles and Battles in the Ancient Arabian Peninsula," "Promea" and "MonSt Anime," and Sunao Hirasawa (@naohirasawa0617 ), who has worked on "Promea" and "MonSt Anime," will also join the panel to discuss the animation industry from various perspectives, They discussed the animation industry from various perspectives.

Transition of the animation market

和田丈嗣さん
Taketsugu Wada
Saiga NAK

Nakayama: The scale of the Japanese animation market overseas has expanded to the same level as that of the Japanese domestic market. The manga and merchandising (goods, etc.) markets have also grown in the same way. How do you see the transition of the animation market?

Suwa: I have been involved in TV animation since 1986, so I am well aware of the changes in the TV animation market. In terms of broadcast times, there has certainly been a shift from primetime to Saturday and Sunday mornings, late at night, and so on. In terms of the market, of course it is important to obtain viewer ratings, but at the same time, it is also important to develop multiple animations and aim for explosive hits in order to link them to the business. I feel that each station is segregating itself in a repetitive process where stations that do not produce big titles are in a hurry and want something.

Nakayama: In the 2010s, especially with "Shinkoku no Kyojin," I feel that you opened the door to overseas markets.

Wada: "Shinkage no Kyojin" was created at the time when Wit Studio was established, but I don' t think the term "overseas sales" existed at that time. We were not even aware of overseas distribution, and the emphasis was on DVD and Blu-ray sales. In that context, "Shinkage no Kyojin" had a passionate overseas fan base, and I think it was one of the key factors that led to the development of events and other activities.

Hirasawa: Ten years ago, we were at the dawn of an era in which anime was being produced for distribution and to advertise major games, rather than being focused on DVD and Blu-ray sales. The animation industry has undergone a series of major shifts every 20 years or so. In 2006, 10 years after 1996, "The Melancholy of Haruhi Suzumiya" was released. In 2006, 10 years after 1996, "The Melancholy of Haruhi Suzumiya" and "Code Geass" appeared, both of which were compatible with the late-night anime market. I am excited about the possibility of " works that respond to the times " in the future.

Relationship with Platforms

平澤直さん
Sunao Hirasawa
Saiga NAK

Mr. Nakayama: You have worked not only with TV animation but also with global platforms such as Hulu, how has your relationship with platforms changed?

Jubayashi: Considering that we have gone from an era where commercials were broadcast within the framework of TV and even if they were, they were only reruns, to an era where they are distributed around the world, I think it's fair to say that more money can be spent. However, with the current method, it is inevitable that the station, the original creator, and the production company sign a contract... and then it all fits into the framework. I think that if the creators directly sell their work to companies and individuals, there will be a lot of people who will buy into the idea. Crowdfunding and other forms of direct connection between creators and users, with the addition of a platform. I would like to see this type of connection (where the creators who create content have more power), and I think it will happen. We live in an age where even a small number of people and a low budget can create wonderful works using the latest applications and AI, and it would be very interesting if things started to revolve around the creator side.

Mr. Nakayama: This may be a different genre, but when I interviewed the founder of Yoshimoto Sogo Gakuin (NSC), he told me that Downtown was a first-year student of NSC. He told me that the two out-of-control performers were created by allowing them to debut as they graduated from the school, and that they would not have been born if the apprenticeship system had been in place up to now. I think that the moment you change the format by letting the media shake things up once , there is a lot of potential for new talent to emerge.

The Future of Animation Production: Coexistence with AI

諏訪道彦さん
Michihiko Suwa
Saiga NAK

Mr. Nakayama: AI is gradually beginning to be used in manga, animation, and game production. I know it's still a difficult time to mention it.

Ms. Jubayashi: In the beginning, each animation was handwritten, but at some point, we started using digital technology to streamline the process. And now, the time is coming soon when we will be able to express the scene itself well enough to have it created by a generation AI. Many companies are exploring this, and in fact, the staff of "Project ONE" is also approaching AI-related companies in CyberAgent. I think this is a field that is just beginning to develop, and I believe it is the ideas and individuality of young people that will make it happen. I would like to see works that show individuality, not just something that was created by using generative AI.

Mr. Nakayama: With AI, it is easy to get to about 50 points. But it is difficult to improve the quality from there. It is sometimes called "masterpiece face" (i.e., all the pictures created by AI are similar to each other).

Mr. Jubayashi: They are really the same (laughs). Even in advertisements, they all have the same face, with only a slight difference in body shape. I would like young people to approach us with their individuality and tastes.

Mr. Suwa: I am also a judge for the AI Art Grand Prix, and I thought it was wonderful that he sang with his wife who died in the past, as one of the ways of AI. On the other hand, there is certainly a problem of literacy, and I think there are different likes and dislikes depending on the work or scene. I think the most important thing is to master AI as a tool, so I am still learning how to use it in my own way.

Expectations for Project ONE

樹林伸さん
Shin Jubayashi
Saiga NAK

Hirasawa: I think Japan is a country that is good at taking something that has been created from scratch and expanding it, eventually developing it as if it were a platform. In the anime industry, however, there are not many original works that are not based on manga, novels, or other original works. I would like to see more opportunities for those who are interested in how to polish their creativity and create animation without going through the process of creating manga or novels! The industry does not provide many opportunities for those who want to make animation without going through the process of creating manga or novels. It is very meaningful to offer this kind of opportunity to creators in the visual image field, and I am very much looking forward to it.

Mr. Wada: This is really a great project. If you apply, you will be able to meet and talk with Mr. Jubayashi and Mr. Suwa (laugh). It is rare to have the opportunity to work with such "legends" who are the keywords of "Project ONE" and have them " inherit" our work. I would be very happy if we can create interesting IP from this opportunity.

Mr. Suwa: I quit the company in September 2023 and became a freelancer at the same time I received an offer to join "Project ONE". Although I had gained some experience, I was worried about what I could do after quitting the company as someone who had been working on Ichihakus! It's a story that I couldn't have wished for. We will do our best to see to it that this is a fun project, so we are looking forward to hearing from you.

Mr. Jubayashi: Basically, I am a person who was good at creating "zero firsts," but as an editor, I have also worked to develop those firsts into "ten firsts. I have always wanted to work with young people, and the other day I worked with a person in his 20s on a flat basis. I don't know if I should say this myself, but I am not the type of person who gets nervous when people meet me (laughs).

Suwa: I think so.

Ms. Jubayashi: That's right, isn't it? (laughs) I've never been conscious of being higher or lower than others. I have never been conscious of being higher or lower than anyone else. But I don't want to say things in a blunt way. I hope to convey in short sentences some of the tips that I have cultivated in myself for making things interesting. I believe that there is also a role for the program to serve as an educational venue for picking up talent, and in this day and age, it can be done online without a classroom. It may take some time, but I have high expectations that it will definitely become something interesting.

Expectations for "Project ONE," which will build a new era

左から中川亜紀子、中山淳雄、樹林伸、諏訪道彦、和田丈嗣、平澤直(敬称略)
From left to right: Akiko Nakagawa, Atsuo Nakayama, Shin Jubayashi, Michihiko Suwa, Taketsugu Wada, Sunao Hirasawa (titles omitted)
Saiga NAK

As Mr. Jubayashi mentioned, in the past, animation was conventionally produced under a system in which TV stations and video distribution services held strong power. If the production committee system is one such system, then the broadcast of "Chainsaw Man" in October 2022 by a single production company has become a topic of conversation. Of course, there are good and bad, and we cannot necessarily say which is better, but this "Project ONE" is from the creator's point of view. Then, we will seek a way to communicate it in some form or another. I could sense that this is a creator-driven project.

The animation industry urgently needs to improve the working style and treatment of its creators. It is inevitable that a new generation of creators and new IP will be born from "Project ONE," which brings together legends of the industry. Interviews with Mr. Jubayashi and other legendary creators will be published on the web media "Ø ONE " in mid-July 2024, and a crowdfunding and creator recruitment project will be launched before the end of 2024. Don't miss this moment of new innovation!

DeepL

Sorry, this article is only available in Japanese. at the moment.

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